This guy said just about everything!

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Well, I would say that CP2077 is not like a multiplayer game that depends on frequently adding new content. For a singleplayer game it's usually okay if people move on at some point. It just needs to make enough profit along the way.

Also, it's usually better to decide adding more expansions very early on during game development, because these things require a lot of time, planning and resources. And CDPR is not just working on one game, so there really is a lot to consider here.
 
Well, I would say that CP2077 is not like a multiplayer game that depends on frequently adding new content. For a singleplayer game it's usually okay if people move on at some point. It just needs to make enough profit along the way.

Also, it's usually better to decide adding more expansions very early on during game development, because these things require a lot of time, planning and resources. And CDPR is not just working on one game, so there really is a lot to consider here.
The "more than a single game" thing is a good point. Lately, my son has been playing a lot of WarFrame. Based on what they've done with it, preparing for a commercial project, this is what people are asking for, (when it comes to more CP77 as it leads into the new game). "CI/CD" the "game" more than just the "development processes" of the game. Realistically, in the WarFrame situation, they did what CDPR has done with CP77 AFTER the release. For the WarFrame situation, they've got a sure bet for a release because all the bugs have been worked out in the public with WarFrame.

It's cool to move on, BUT, when there's no guarantee that the sequel will outperform the original and expansion (the natural expectation), people who will spend money on another expansion want to see the work in progress on the original as an insurance policy/sales pitch for the sequel.
 
CP2077 development and expansions are essentially dead.

The game isn't, there is tons of replay value, new builds, different choices, or just going full chaos cyberpsycho. But development is dead because Red Engine is dead. And that's a good thing.

The move to UE5 should be a positive for the future of CDPR and their games. I know a lot of people want to see CP2077 continue, but honestly they told the story they wanted to tell. Making Cp2077 an endlessly updated platform doesn't make sense, the same way you wouldn't do it with TW3. It's not live service its a single player RPG. A great one but those games always eventually have an end.

Besides making another expansion takes people, money and resources away from the next witcher game or the next cyberpunk game. Cp2077 should get a few more bug fixes and some small-scale continued support, maybe even 1 or 2 last little surprise content updates like 2.11 had which most people did not expect, but moving most of the team on to the next project is the right move. As for your point about another expansion showing "Work in Progress" on the sequel and giving people insurance/sales pitch for the sequel. Well they're two completely different game engines, so it wouldn't be a 1 to 1 comparison anyway. Anything a hypothetical second expansion or surprise update would have does not necessarily translate to being a feature/mechanic/etc... in the next game because Red Engine to Unreal 5 are different systems.
 
Orion will continue on from 2077 and take place in Chicago. You will unlock a fast travel point to go from one city to the other
 
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