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Upon mission completion...

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Orkonkel

Orkonkel

Forum regular
#1
Jun 26, 2019
This is really a minor thing that might cause a big improvement in how I perceive and enjoy the game.

Quests can be completed in many different ways with many different outcomes, failing, partially succeeding or fully succeed mission objectives.

Now, regardless of outcome I want to see a big 'Mission completed' or 'Task finished' on the screen after finishing a quest. So many games go with 'Succeeded' or 'Failed' instead of finished and it just is jarring the roleplay experience -- it feels like the game telling me my choices were errenous. Failing a quest makes me want to start over again. But if I do a mission without completing all (or even any) of its objectives and the game tells me the assignment has been completed, I will embrace my shortcomings and move forward.

The difference lies in feeling like V has taken a loss from a quest ('Mission Completed' - but Jackie died) vs me as the player losing at a quest ('Mission Failed' - you should have done this differently/better).

Hope I could explain the difference in a way that makes sense. :)
 
fridgeband

fridgeband

Senior user
#2
Jun 26, 2019
So do you mean, allow the player to feel or personally decide for themselves if they failed or succeeded or if the outcome is the part of their "head-cannon" story of the way things were supposed to go in their story? That's kind of interesting. :D
 
v0rt3x

v0rt3x

Fresh user
#3
Dec 14, 2020
I actually agree with OP - but if you look at how it works for the Witcher, I can see why they opted to make it this way.

But I definitely agree that perhaps removing the "Failed" terminology in some way would make more sense.
 
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