This purpose of this thread is not about whether CP lived up to what it set out to be or not, or what they said or didn't. But more from a technical point of view. I watched this video earlier, which covers a lot of issues with the whole thing, from start to finish:
However Im currently playing some Assassins creed Valhalla, which made me think about it, and even though CP is a FPS. I couldn't help wondering if it was simply to ambitious a project for CDPR?
Because I think most people will agree, that NPC AI is not good, neither is the Traffic AI, Police not so much, even a lot of the effects are not very complete as also pointed out in the video.
But as I was playing AC: Valhalla I couldn't help notice that here you have your ship that you can sail down the rivers etc. You can pretty much mark any place of the map and tell it to sail there automatically and the AI will go there, raise and lower sail as needed. But also you can do the exact same thing with your horse. As most people know that have played any of the newer AC, you can do a lot of crazy stuff in it, especially in Valhalla it seems that they have added a lot of stuff to it.
You obviously don't have as many NPCs gathered in one place as in the CP, but still enough to make the places feel alive and them getting out of your way or them dodging out of your way if you are about to hit them with your horse and then yell stuff at you. And the list goes on, there are a lot of things going on here, that it would take a long time to name them all.
So when I compare them it still makes me wonder, how come CP seem to be so far behind in pretty much all aspects or features, except for the quests.
Lets assume that they had to change the story along the way, even if that were the case, that shouldn't really impact the general traffic AI or NPC AI, police might be a bit harder to program, but still its add an absolutely minimum at the moment. In AC, the NPCs have no issue climbing stairs, ladders or walking around these huge castles.
And even though cyberpunk is a FPS, a lot of games, including AC, sometimes goes into FP when you shoot your bow for instance, which doesn't really seem to change a lot about how the game plays, it just automatically switches between these as you switch weapons. My point being that even though CP is a FPS, a lot of the things are identical compared to if it had been in 3rd person. Exactly as the camera switches to 3rd person when you ride on the bike or car, its not like the whole game changes.
Even in the TW3, if I recall correctly, places like Novigrad had quite a lot of NPCs as well, and NPC reacting somewhat similar as they do in AC if you hit them with your horse and lots of small cool AI features, which again have nothing to do with it being FP.
Also CP is better graphics, but that shouldn't really impact how well the AI is, it might hurt performance graphically, but then again there are options to turn that down as well.
To me, it just seems like it is two completely different teams that have made CP and TW3, because a lot of the experience from TW3 should be possible to transfer to CP, such as the NPC AI, and obviously improve it. But I think CP NPC AI is far worse than in TW3, I at least don't recall having any major issues with them.
So do you think that CP was to ambitious? And if so why? Why do you think there is such a huge difference between the NPC AI in CP compared to TW3? And again, all those things which are not linked to it being a FP game?
However Im currently playing some Assassins creed Valhalla, which made me think about it, and even though CP is a FPS. I couldn't help wondering if it was simply to ambitious a project for CDPR?
Because I think most people will agree, that NPC AI is not good, neither is the Traffic AI, Police not so much, even a lot of the effects are not very complete as also pointed out in the video.
But as I was playing AC: Valhalla I couldn't help notice that here you have your ship that you can sail down the rivers etc. You can pretty much mark any place of the map and tell it to sail there automatically and the AI will go there, raise and lower sail as needed. But also you can do the exact same thing with your horse. As most people know that have played any of the newer AC, you can do a lot of crazy stuff in it, especially in Valhalla it seems that they have added a lot of stuff to it.
You obviously don't have as many NPCs gathered in one place as in the CP, but still enough to make the places feel alive and them getting out of your way or them dodging out of your way if you are about to hit them with your horse and then yell stuff at you. And the list goes on, there are a lot of things going on here, that it would take a long time to name them all.
So when I compare them it still makes me wonder, how come CP seem to be so far behind in pretty much all aspects or features, except for the quests.
Lets assume that they had to change the story along the way, even if that were the case, that shouldn't really impact the general traffic AI or NPC AI, police might be a bit harder to program, but still its add an absolutely minimum at the moment. In AC, the NPCs have no issue climbing stairs, ladders or walking around these huge castles.
And even though cyberpunk is a FPS, a lot of games, including AC, sometimes goes into FP when you shoot your bow for instance, which doesn't really seem to change a lot about how the game plays, it just automatically switches between these as you switch weapons. My point being that even though CP is a FPS, a lot of the things are identical compared to if it had been in 3rd person. Exactly as the camera switches to 3rd person when you ride on the bike or car, its not like the whole game changes.
Even in the TW3, if I recall correctly, places like Novigrad had quite a lot of NPCs as well, and NPC reacting somewhat similar as they do in AC if you hit them with your horse and lots of small cool AI features, which again have nothing to do with it being FP.
Also CP is better graphics, but that shouldn't really impact how well the AI is, it might hurt performance graphically, but then again there are options to turn that down as well.
To me, it just seems like it is two completely different teams that have made CP and TW3, because a lot of the experience from TW3 should be possible to transfer to CP, such as the NPC AI, and obviously improve it. But I think CP NPC AI is far worse than in TW3, I at least don't recall having any major issues with them.
So do you think that CP was to ambitious? And if so why? Why do you think there is such a huge difference between the NPC AI in CP compared to TW3? And again, all those things which are not linked to it being a FP game?