Yeah.Just one of the many reasons I absolutely despise the Borderlands series.
I bought both the first and second at a heavily discounted price and I didn't enjoy my (limited) time with either.
Which is why I'm not even mad it's an Epic Games Store exclusive bullshit.
TW3's looting wasn't that far from looter games though... My fear for CP2077 is real.Looter-Shooters are all the rage!
Ask any CEO.
Easy to make, easy to monetize!
TW3's looting wasn't that far from looter games though... My fear for CP2077 is real.
Totally agree, I saw some things in the demo I didn't really like (overall it was great, but stil), but the only real thing that looked like a serious flaw that could ruin the gaming experience was the loot system.If I had to pick one actually achievable thing I'd want them to change before launch, it's this.
Yeah, lots of people want to be able to loot every weapon and piece of armor off fallen foes, and while I sort of understand this it ALWAYS makes for a game of inventory management and multiple trips to the vendor. Thus tedious, repetitive, anything but fun gameplay.TW3's looting wasn't that far from looter games though... My fear for CP2077 is real.
Yeah, lots of people want to be able to loot every weapon and piece of armor off fallen foes, and while I sort of understand this it ALWAYS makes for a game of inventory management and multiple trips to the vendor. Thus tedious, repetitive, anything but fun gameplay.
From what we saw in the 48 minute demo you can loot new gear you come across but not everything off everyone. If CDPR feels the need to include some sort of loot rewards for every battle make it $ not trash loot.
I'm not sure about this, if you look closely there's a small pink icon (shape of a small V) on each weapon when it's dropped:From what we saw in the 48 minute demo you can loot new gear you come across but not everything off everyone.
Missed that ! Thanks for pointing it out.I'm not sure about this, if you look closely there's a small pink icon (shape of a small V) on each weapon when it's dropped:
Well, I actually think it was, but that's because I consider TW3 itemization at its core to be mainly the Witcher gear (which was a broad set of hand-placed unique items/upgrades).TW3's looting wasn't that far from looter games though... My fear for CP2077 is real.
Yes, sir! This, definitely. In Skyrim, I don't care how impractical it is, I pick a look I like (even full leather) and roll with it the entire game. A few mods to support that choice, and I'm golden.4, 6, and 7.
I view the gear I choose to be as iconic to my character design as the face and hair. I much prefer to develop a playstyle, look, and feel, then stick with it. I'm really nonplussed when I'm forced to change my character's armor and chosen weapon simply because the numbers associated with them become too small.
My preference is the Dark Souls approach. Every bit of gear has its own strengths and weaknesses and is useful throughout the game. I choose gear based upon my playstyle and vision for that character, not because I must have better stats to succeed.
Customization, though...yes please! (The one part of Fallout 4 I never grew tired of was fiddling with gun parts to get different results.)
I agree. Similarly to what @Snowflakez said, I once played through Skyrim in steel armour, simply because it looked good and suited the character I was playing. I didn't even have any mods to buff the armour.I view the gear I choose to be as iconic to my character design as the face and hair. I much prefer to develop a playstyle, look, and feel, then stick with it. I'm really nonplussed when I'm forced to change my character's armor and chosen weapon simply because the numbers associated with them become too small.
I don't know, I see those witcher's set more like a problem in balancing the equipment. Those are the best sets by far, making every single other item in the game pretty useless. BUT you need to loot everything anyway, otherwise you don't have money and crafting materials for the witcher sets. And since you have those sets, you are "forced" to keep them until you match the level for their next upgrade, which is kinda annoying (and immersion breaking).Well, I actually think it was, but that's because I consider TW3 itemization at its core to be mainly the Witcher gear (which was a broad set of hand-placed unique items/upgrades).
All that other crap was basically useless busywork around it.
And to be honest the Witcher gear was mostly fine in itself, if not for two problems:
1) it escalated too much in power (the range between early game and end game was too wide, see previous posts about it)
2) It was level-gated, which is rarely ever a good idea in a non-linear game.
It's more the loot system in Skyrim that worked well. Well, not so much the loot system, but the gear system.Can't say I share the enthusiasm about Skyrim, honestly, since that type of level scaling is precisely what I dislike the most after completely randomized stats.