I never quiet understood how the alert timer works for stealth. Some times in melee with blunt weapon I can beat the living crap out of someone for like 5+ seconds w/o an alert triggering. Sometimes I shoot them and miss lethal and the alert seems instant. Sometimes I shoot them, miss lethal, but still have time to finish them off.
Couldn't find this anywhere. Thing is I want to make a stealth assault rifle build over revolvers/pistols. But in my experience anything but a 1-shot most often instantly triggers an alert. Sometimes not. It seems inconsistent. Revolvers are so good at it due to high base damage obvs. But I'd like to RP a more agent type "swat" assault trooper
The fear I have is that enemies won't die fast enough for it to be viable (as in triggering alert too often). I still have no clue wtf is going on with alert timers. Like I said sometimes I can use my fist and beat an enemy for like 5+ seconds straight with no alarm. Sometimes I shoot someone with instant alert. Sometimes I have time to burst down. It's driving me crazy - is alert timer for enemies randomized in some way? Does detection time also modify alert timer from enemies being shot?
Couldn't find this anywhere. Thing is I want to make a stealth assault rifle build over revolvers/pistols. But in my experience anything but a 1-shot most often instantly triggers an alert. Sometimes not. It seems inconsistent. Revolvers are so good at it due to high base damage obvs. But I'd like to RP a more agent type "swat" assault trooper
The fear I have is that enemies won't die fast enough for it to be viable (as in triggering alert too often). I still have no clue wtf is going on with alert timers. Like I said sometimes I can use my fist and beat an enemy for like 5+ seconds straight with no alarm. Sometimes I shoot someone with instant alert. Sometimes I have time to burst down. It's driving me crazy - is alert timer for enemies randomized in some way? Does detection time also modify alert timer from enemies being shot?