In comparison with "usual" games companions, the best with pawns in DD2, it's the fact you will never what will happen. Something great, good, bad, really bad, funny or truly hilarious.
Absolutely.
It's like I said in a previous post. Dragon's Dogma games shine through their gameplay. Very similarly to Souls games.
A large part of that is how in depth the pawn system is. Your choice of pawns can drastically change your experience.
Ok... I change a bit my opinion... again. So now DD2 is right in the middle of BG3 and Bethesda games!
I though I completed the game/story, but in fact I didn't. I missed a bunch of content and also several side quests... More than I would imagine
I was genuinely surprised when I read your previous post about this. My experience was wildly different.
That's the thing a lot of newcomers are having trouble with the game right now. There isn't really anything like Dragon's Dogma games out there. It's hard to draw hard comparisons to other games and people who haven't played the first game are coming in with specific expectations that really aren't in-line with what the game is
meant to be.
The game simply doesn't hold your hand at all and, unlike the overwhelming majority of RPGs, that is also true of it's main quest. You can miss out on a LOT if you don't go out and explore or try things. You can screw up the main quest, you can miss out on major quest questlines that tie into the main quest, side stories, advanced vocations and more if you try to experience this as a typical RPG experience. Some quests are completely locked out until you improve relations with a specific NPC(s) and the game only gives you very broad instructions on how to do that, it'll never tell you when.
A lot of people are just
now finding out that there are romances in the game. The game just doesn't explicitly tell you. It's up to you to find out. It's true of many other things in the game. There are paths you can open by using various environmental objects, the game will never tell you about those but you can open huuuuuge areas to explore.
It's really all about trying stuff and thinking outside of the box. Something as benign as a pile of rocks by the roadside can be indicative that there is something more there but most people are used to today's more straightforward RPG experience and will just walk past them.
There is a
lot of content in this game, it's really just a matter of going out and finding it.