This :-DHorizon Forbidden West, and loving it
This :-DHorizon Forbidden West, and loving it
Does the last update really improve pawn behavior?DD2.
View attachment 11389426
If you would like to use my pawn as depicted, you'll need these mods.
FMeshMod--------------------Body Mesh Edit Helpers with Muscular Mesh Example
Female Muscle Sliders v.1.0------------------Female Muscle Sliders
Better_muscle_map_V1-------------------------------Better Muscle Normals
Bodies of Culture-562-1-1-1713105440---------------------Bodies of Culture
Female Nude Mod - Smaller Areolas-5-2-4-1711248323-------------Female Nude Mod - 4k
This was done on Steam.Does the last update really improve pawn behavior?
I mean, does it fix their death wish tendencies
Does the last update really improve pawn behavior?
I mean, does it fix their death wish tendencies
Are you able to summon this pawn? That would mean that cross-play is a thing.
Yep, I know the patch note, but I didn't play on this update (yet).This was done on Steam.
"We have released an update including the following modifications and fixes.
・Reducing the infection frequency of dragonsplague and adjusting the signs of Pawns infected with dragonsplague to be more noticeable.
- For example, when infected, glowing eyes will be more noticeable.
・Adding the option to zoom in on the faces of the Arisen and Pawns in the status screen, shops, etc.
・Fixing some issues and implementing adjustments related to the mini map.
- Treasure chests that have already been acquired won't be displayed on the mini map.
・Adjustments to Pawns’ behavior and dialogue.
- Fixing issues where occasionally the player couldn't high five Pawns.
- Fixing issues where Pawns wouldn't start guiding after offering to guide.
- Making Pawns less likely to fall off cliffs.
- Reducing the frequency of some Pawn dialogue lines.
- Improving Pawn lines to better match circumstances.
- Fixing some issues where Pawns stop speaking outside of combat.
- Fixing some issues where the Main Pawn speaks support Pawn’s dialogue.
- Making Pawns more likely to aid the Arisen if the Arisen commands them to help while being held by enemies.
- Reducing the frequency of Pawns offering to be hired by the player while in the field.
・Fixing issues where sometimes escort quests are considered failed when accessing Character Edit or other specific situations.
・Fixing issues where the player could be jailed when fighting monsters in town.
・Fixing some crashes and freezes in specific circumstances.
・Miscellaneous bug fixes."
Initially was a little indifferent about this, but it is a fact that I saw myself having to revive the pawns after a drop a hell of a lot less after this patch. So I guess so.
Are you able to summon this pawn? That would mean that cross-play is a thing.
Well, a tiny improvement so... I hope they will keep improving this, because in my opinion it's one of the "biggest" issue with their AI which overall, is quite impressiveI'd say more or less.
They are definitely less likely to fall into deep enough water to get insta-killed but they fall off cliff into a "downed" state about the same as before I'd say.
Nope, I can'tAre you able to summon this pawn? That would mean that cross-play is a thing.
Well, a tiny improvement so... I hope they will keep improving this, because in my opinion it's one of the "biggest" issue with their AI which overall, is quite impressive
To stay on topic, currently, after finished another Rogue Trader playthrough (heretic-psycher) which was pretty fun, finished The Ascent again, I try few new games (Harold Halibut, Eiyuden Chronicle : Hundred Heroes) and spend a bit of time on Starfield in view of the next "big" update (May 15th I think).
Yep, I really enjoy returning in the game, more than on FO4 (for me)I tried the Steam beta branch of the new Starfield update yesterday. There is some really good changes in there. My personal favorite has to be the respec with NG+. In a game that's so actively pushing you towards NG+, the fact you were stuck with the same background throughout was disappointing in my opinion. Now they just need to add a way for you to keep some resources/outposts or something. Considering the amount of time necessary to build a properly self-sustaining outpost network, losing it all with every NG+ is a hard sell.
I thought the maps would be a nice addition but I think I understand why they left them out at release. In cities/pre-defined areas, they're a nice addition. On procedurally generated planets I feel like they make these places feel very empty.
Otherwise, it was a nice little revisit to Starfield. If only they would release the CK. Get those mods going correctly.
Oh, that's unfortunate. Would be fantastic if it could as there's some confusion about a possible cross-play online. Thanks for clearing that up.Nope, I can't
Yep, I really enjoy returning in the game, more than on FO4 (for me)
There is nice things in this update for sure. It's cool being able to change background for NG+. For me, I don't need a map, "cities" are not that big and I played enough to know where I go... And yes, on planets, not sure how "useful" a map would be according to the distance between points of interest...
Beside, losing outpost(s) never bothered me because building "big" outposts screwed two of my firt plythroughs, so since, I always built only one outpost with only a couple of buildings (a ship platform, a building to host some of my crew members, few turrets in case, and a generator, that's all). So it never was a big lost. I might try after the update and cross my fingers to not screw my saves again.
I'm really interested by the new ship additions (decorations I think), I really like ship building, it's great and fun!
And yes, if they can release a CK, I'm confident it would bring back a fair amount of players into the game, on PC at least
Could be nice anyway I guess, there are some parts I never use or, I have to use some parts I don't really like because "interiors". We will see, but sure, ship building really deserve some loveHonestly, I was disappointed. I was hoping for actual new parts. Both interior and exterior but from what I've seen so far (I'm planning on playing some more on Sunday), it's entirely interior and there are no new parts. Just empty versions of the same parts to allow you to decorate them as you wish. It's a neat addition but I was hoping for more. The game's shipbuilding is one of it's strongest points and it deserves to be expanded on so much more than that.
Granted it's a beta branch and the final product may be different but so far the release version has been the same as the beta branches.
I keep my expectations (very) low, mostly because of what MS will allow or not. I mean, on FO4, mods are quite limited... so not sure why it will be different on Starfield. But, I don't think mods which would add new ship parts will be a problem, that's already greatWell, mod support is coming to console too. I'd assume it will bring back many on Xbox too in, due time. I wish Bethesda worked with Ianpatrick to get the script extender onto Xbox, then y'all could experience the full glory of modding.
I keep my expectations (very) low, mostly because of what MS will allow or not. I mean, on FO4, mods are quite limited... so not sure why it will be different on Starfield. But, I don't think mods which would add new ship parts will be a problem, that's already great
Interesting. How are you liking it?Manor Lords
This conversation has sparked a whole another Fallout 4 playthrough for me.I couldn't side with the science folks. After the teaser at the end of FO3, I couldn't look at the science folks in FO4 as being anything other than an enemy of humanity.