Errors in cp2077 development analysis:
- Overconfidence and complacency of and by management (developers were not to blame for the "general failure" of the game)
- Fell for the belief of the "Bioware magic trap" (illusion that a miracle of developers could make a great game in said period amount of time in similar fashion of how bioware made DA:I)
- Witcher 3's success reinforced and feed into belief of the "magic trap" (note: the magic is more of trap than of actual help to game development studios)
- Unrealistic deadlines with overly ambitious goals
- negligence of astuteness regarding other companies' blunders (eg. NMS, ME3, Epic, etc.)
- alluring Tempting sales of the holidays plus PS5 and XB2
- Over-saturation of marketing for game (lead to hype and excitement which resulted in disappointment)
- delay game from Dec 2020 to at least 2022 to 2024. 2026 at maximum (development began roughly around 2016) (also to reduce crunch to low minimum)
- Focus single development on PC only then port/release it to PS5 and XB2 afterwards (cheaper, simpler and streamlined)
- scrap porting cp2077 to XB1 and PS4 (give refunds or have preorders "convert" into XB2 or PS5 at no additional cost) (note: XB1 and PS4 are obsolete with XB2 and PS5 available)
- reduce marketing for game (1 trailer at least. 2-3 maximum no more no less)
- no posting of "night city wires" whatsoever (also attributed to market over-saturation) focus on development only
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