Whats the purpose of Vanilla 10 Power Silver Cards in multiple classes
Why do all classes except Northern Realms have a 10 power silver card. Seems like lazy design for these cards as they currently do nothing on their own.
I understand that they do combo with their class cards or hero power a bit (Scoia'tael - sheldon skaggs has dwarf synergy/Skillege -Jutta An Dimun can be resurrected/ Monsters-Manticore has Hero synergy to stay on board) but they can be replaced by a neutral card (e.g 10 power dwarf .. maybe cleaver from witcher 3).
I believe they need to do something apart from their stats line, its just seems silly to make 3 cards which have the same primary function and split them to different factions.
Make sheldon skaggs, say a 12 Power card which loses 1 strength when no dwarfs are on board per turn
Make Jutta An Dimun, say a 9 power which benifits double from the hero power (+2 each time in graveyard)
Manticore i think can stay 10 as it fits the class design the best.
What do you guys think?
Why do all classes except Northern Realms have a 10 power silver card. Seems like lazy design for these cards as they currently do nothing on their own.
I understand that they do combo with their class cards or hero power a bit (Scoia'tael - sheldon skaggs has dwarf synergy/Skillege -Jutta An Dimun can be resurrected/ Monsters-Manticore has Hero synergy to stay on board) but they can be replaced by a neutral card (e.g 10 power dwarf .. maybe cleaver from witcher 3).
I believe they need to do something apart from their stats line, its just seems silly to make 3 cards which have the same primary function and split them to different factions.
Make sheldon skaggs, say a 12 Power card which loses 1 strength when no dwarfs are on board per turn
Make Jutta An Dimun, say a 9 power which benifits double from the hero power (+2 each time in graveyard)
Manticore i think can stay 10 as it fits the class design the best.
What do you guys think?
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