How come NG have so much versatility while other factions do not?
NG has numbers ways to play and I've seen all of these decks on ladder:
1. LOCKs,
2. Poison,
3. Spying and cards that steal/copy opponent cards,
4. Swarming (the new patch and now it can early pressure, 4 unit provision cards hit for 10.. Devs need to WAKE UP),
5. Opponent Deck banish,
6. Cultist point swarm/tower spam,
7. Sihil Synergy (super easy with 1 power cost spy units)
8. Damage (Tactic, soldiers),
9. Unit destroy cards: Vilgefortz, Philippe Van Moorlehem, Vincent Van Moorlehem, Vanhemar
10. Graveyard utility: Assire var Anahid (7 provison. HOw the fk is this 7 provision?)
11. Card Draw Both own deck and opponent
12. Assimilate
13. Self deck Copy utility :e.g. Letho: Kingslayer
However,..Moster decks have like only 3 ways of playing.
Kelly decks.
Thrive decks.
Frost + Move
ST has like 3 ways of playing.
Dwarves. (they make most dwarves ONLY synergize with dwarves... so not very flexible)
Harmony (they really want them to play this so they buffed it)
Damage
Move
Waylay Eleves
NR has like only 4 ways of playing
Boost and more boost (knights atm but always has been some kind of boosts)
New! Patience
Damage - Mages
Copy deck, coppying warriors/soilders
They have "duel" but only two cards. in fact SK is more "duel with their ridiculously strong clash synergy"
,,
My point is:
The NG attributes are getting out of hand. It's GREAT that it has so many strong/ways of playing, but if it's like good at everything, why should anyone start Monster deck, or any other deck? Then everyone starts to play NG and that defeats the purpose of having multiple fractions....
NG has numbers ways to play and I've seen all of these decks on ladder:
1. LOCKs,
2. Poison,
3. Spying and cards that steal/copy opponent cards,
4. Swarming (the new patch and now it can early pressure, 4 unit provision cards hit for 10.. Devs need to WAKE UP),
5. Opponent Deck banish,
6. Cultist point swarm/tower spam,
7. Sihil Synergy (super easy with 1 power cost spy units)
8. Damage (Tactic, soldiers),
9. Unit destroy cards: Vilgefortz, Philippe Van Moorlehem, Vincent Van Moorlehem, Vanhemar
10. Graveyard utility: Assire var Anahid (7 provison. HOw the fk is this 7 provision?)
11. Card Draw Both own deck and opponent
12. Assimilate
13. Self deck Copy utility :e.g. Letho: Kingslayer
However,..Moster decks have like only 3 ways of playing.
Kelly decks.
Thrive decks.
Frost + Move
ST has like 3 ways of playing.
Dwarves. (they make most dwarves ONLY synergize with dwarves... so not very flexible)
Harmony (they really want them to play this so they buffed it)
Damage
Move
Waylay Eleves
NR has like only 4 ways of playing
Boost and more boost (knights atm but always has been some kind of boosts)
New! Patience
Damage - Mages
Copy deck, coppying warriors/soilders
They have "duel" but only two cards. in fact SK is more "duel with their ridiculously strong clash synergy"
,,
My point is:
The NG attributes are getting out of hand. It's GREAT that it has so many strong/ways of playing, but if it's like good at everything, why should anyone start Monster deck, or any other deck? Then everyone starts to play NG and that defeats the purpose of having multiple fractions....
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