Perhaps I'll just give you 20 minutes to edit that post to the form you wish it to be. Then I'll start reading it.
kofeiiniturpa;n9542281 said:Bethesda "hid complexity" with Skyrim and when asked about dumbing down in the forums, a dev said "there's a lot of complexity under the hood".
kofeiiniturpa;n9542751 said:Perhaps I'll just give you 20 minutes to edit that post to the form you wish it to be. Then I'll start reading it.
Lisbeth_Salander;n9542721 said:[first post]
Lisbeth_Salander;n9542771 said:I make the greatest posts. I'm a very high energy person. They're huge! I got the best posts, believe me!
Lisbeth_Salander;n9542721 said:One of the few things Skyrim did great was the skills menu
Lisbeth_Salander;n9542771 said:Plot Twist: I do it on porpouse.
kofeiiniturpa;n9542861 said:So the gist of it is to explain and showcase things better? Is that it? Initial presentation and explanation?
I agree. That does not givve me the example I asked for (the crossbow in Witcher 3 is hardly an example of "disguised depth"), but I do agree with the idea you gave now.
I do tend to think, though, that "casuals" what ever that means to anyone, usually means people not really interested in the fineries of gamedesign as long as they are able to have easy and relatively fast fun. I.e. there are Civilization "casuals", for example, that only stroll through the campaigns and then the HC's that calcualte everything before making a move; there are Fallout 2 casuals that set the difficulties to "wimpy" and stroll through the story, etc, so it's not really all about complexity or the lack thereof. But I do still think that "everyone" shouldn't be the potential audience (ever), casual or not, only those who can potentially also appreciate the given design and the sort of game that is being made, again "casual" or not. I do have some faith in humanity still as much as to think that those who care not to learn how to play a bit more comlex game than what the mainstream churns out by the dozens in a year, are not as big a crowd that they need to be specifically catered to. There is a range of people, it's not just these few proud representatives of the glorious master race here and those millions of dummies over there.
You're kidding, right? That awful, awful smart-phone-inspired thing that was clumsier to use than a breadknife as a wrench and took more time to browse than the LoTR trilogy's extended version?
Seriously, though, that thing really is awful and clumsy.
"Purpose"
Yeah, I didn't think it happens by accident.
kofeiiniturpa;n9542861 said:That does not givve me the example I asked for (the crossbow in Witcher 3 is hardly an example of "disguised depth"), but I do agree with the idea you gave now.
Lisbeth_Salander;n9543011 said:Yes. Skyrim menu was great for casuals, that's what I mean.
kofeiiniturpa;n9543031 said:To my recollection even the "casuals" berated it back then....
Today people are just used to it. "Mods will fix.." and so on... Though, I don't think they do more than patch little faults... if even that.
Lion_Br;n9543131 said:maintaning the typical FPS gameplay
Lisbeth_Salander;n9543161 said:20 million copies sold, sure they did
kofeiiniturpa;n9543191 said:This is what always rubs me the wrong way when talking about RPG's. It's like saying "forget the RPG when combat starts, resume when it's over". I understood your point, and admittedly cherrypicked a quote, but nonetheless, I always feel the need to repel that certain ideal that seems to command the line of thinking with designing these sorts of games.
Lion_Br;n9543211 said:I believe this system would be benefitial to the game, considering that The Witcher series had a similar style of combat, whereas the combat was precise and tactical, it was also simple and easy to master, and that's what I belive they want to make again with Cyberpunk.
kofeiiniturpa;n9543191 said:You think that it was the interface that commanded the decision of purchase?
Lisbeth_Salander;n9543221 said:The good thing is that CP2077 has a great sourcebook for gameplay that is CP2020. So its gameplay might have lots of depth.
Lion_Br;n9543211 said:I believe this system would be benefitial to the game, considering that The Witcher series had a similar style of combat, whereas the combat was precise and tactical, it was also simple and easy to master, and that's what I belive they want to make again with Cyberpunk.
Lisbeth_Salander;n9543221 said:No. What influeced it were lots of design decisions following the same route I mentioned.
Lion_Br;n9543231 said:My question is: How much is the game mechanic going to resemble the original game, in a world where CD PROJEKT RED is still known for The Witcher and it's gameplay?
Lisbeth_Salander;n9543281 said:Two things might help answer that question:
1. Mike Pondsmith confirming in this interview that "all classes will be in the game":
2. And this old official cyberpunk blog article from 2013:
http://cyberpunk.net/blog/mechanisms/
3. And there is of course various times where CDPR recruited new people to work in gameplay, which probably indicate that changes are coming to the gameplay aspect, more importantly Kyle Rowley. The subreddit https://www.reddit.com/r/cyberpunkgame/ constantly updates with new information about these kinds of things.
Lion_Br;n9543311 said:Considering that we will have all the game classes in CP2077, it can open space different gameplay focused characters that are following different stories.
Lisbeth_Salander;n9543361 said:Absolutely! And more importantly to me: we may have tons of different gameplay styles.
This might interest you:
Peter Gelencser, Senior Level Designer of The Witcher 3, is back at CDPR working on CP2077 after 2 years at Ubisoft Toronto!
https://www.reddit.com/r/cyberpunkgame/comments/6vpzi1/peter_gelencser_senior_level_designer_of_the/
Lion_Br;n9543381 said:Ubisoft might make simple and even incredibly similar games every year, but I can't deny that some mechanics in their games are pretty fun. I hope Peter might be able to use the best of what he learned in his experience in Ubisoft to try and bring new gameplay experiences in Cyberpunk.