W12;n10133902 said:
Too much easy tempo.
From my point of view it is looks like there is no strategy or win conditions. Just play dwarf that will pull/boost/strengthen another dwarfs etc. No weather to clear, no bodies to lock, no engineers to kill..
qft ^
in all fairness, i've only been playing a few days and am only at rank 15 in ranked. but from my limited perspective, save spoopy lady and the leaders that are literally nowhere to be found, the balance seems decent. in this case i mainly feel that dwarves have such a high win rate because players choose to play it so often (braindead deck, which is fine and preferable to most), not that it has such a high play rate because it's so unbelievably good.
this game is in closed beta and the stats are clearly not following the usual trends. for instance, according to that chart two leaders in the top 1/3 of competitive win percentages are played in less than half of a percent of all games. something is afoot and while balance may well be part of it there's clearly a lot else going on.
i'm more disheartened by radovid of all things. silence is such a garbage ability in this game compared to other CCGs, and a whole leader just having the power to apply it twice? we'd need to see lock-synergy cards added to NR or his ability buffed to "lock all enemy units" before he could even be considered playable.