Can't start my own thread without 10 posts and too lazy to spend 30 minutes doing broken Google captchas for every single post, so I'll do it here.
I'm a 500+ wins ST only player for 9 months and have never played the monthly popular swim netdecks for more than a handful of games to test, nor play anything I'm not getting 75+% win rate up to rank 19ish, always create my own decks(was using Eithne and movement last month, due to the prevalence of dorfs, cards like Nivellen were getting 34+ pt value quite often, rarely lost that matchup, went 27-0 at one pt in the mid ranks yadda yadda - add some credibility to post.)
Commander's Horn:
This will seem like I just copied OP but honestly anyone who has any common sense and relatively experienced with this game would of come to the same conclusion in seconds.
6 units x 3 buff would of been the most fair, +banish would of been too much, one or the other. Literally nobody will ever use this card again including Eithne, seems the devs only understand raw value, and completely overlook consistency and risk vs reward as an important part of a card's actual value.
Why would anyone use a silver that requires a 5 unit row requirement and adding the risk of big igni/scorch plays/other single row aoes for a measily 15 value when you can use one of the many guaranteed no requirement 16-18 value silver units with no risk...Yet they left Iris unchanged for 22 pt aoe buff that can also be used twice with a little more effort but fairly consistently on Eredin, happened to me yesterday. The only time this card will ever be seen again in play is when more cards with triggers when buffed are released. They already nerfed Mahakam Marauder to not worth it when nobody was complaining about it at the time at the decent ranks of play, extremely uncalled for. Once again their value program told them it wasn't in line with similar cards from other factions ignoring the whole picture; the risk of running those cards and buffing them to 25+ that almost always got punished or flat out removed before buffing when it's the core of the deck...Has to be considered into the card's actual value. They destroyed an entire ST archetype with that one change, they had already nerfed Dwarven Agitator a month prior and in no way was that deck dominating the ladder or outcry, non ST players were also shocked at that change at the time.
Commander's Horn was also used as a crutch for other weaker archetypes on ST, the devs preach wanting variety but seem to love to nerf the versatile cards that affect many archetypes when trying to tone down one single deck, there were many ways to fix dwarves, instead of focusing on cards that were only used in 100% dwarf decks to fix their own overtuned mess they created a month prior...well this is the result. Not nearly as ignorant of their game as the September patch made them look in which they had to hotfix within a week on cards literally everyone knew would be beyond OP in one second of looking at them, lost all faith then and mostly casual since.
Dwarven Agitator:
Another nerf to movement ST and variety in general, nerfed it twice now lol, this change surprised me the most. If they think the change they made to Dwarven Mercenary compensates here, it doesn't, they should know on movement you move your own units 80% of the time...Perhaps they want to force movement to only be played with heavy hazzards, which is very inconsistent value to be worth it imo.
Wardancer:
This card should have never existed, one of the most broken cards in this game and half of why the current elf buff deck that's so popular right now is as strong as it is...The other half being Saskia. Try playing any variation of this deck without Saskia(still using Wardancer) and it will feel perfectly balanced, winning or losing by a couple points at the decent ladder ranks. Can't wait to see what they decide to nerf in this deck while leaving Wardancer intact as is lol.
Ciri Nova:
Yeah...Honestly that's a tough fix so that it still gets some usage(doesn't seem to ever bother them with any of their other nerfs to be never used again), perhaps -1 more pt to 21 for starters.
On a side note...Honestly if anyone here started playing in the last 3 months, would you still be playing? I fell in love with this game last summer, it was deceivingly simple at face value yet incredibly deep and strategic versus what I was used to in other online card games. Everyone ran cards like Igni so it became a strategic poker type game trying to bait out their cards you knew they had, positioning and planning really mattered. Only complaints back then was a poor uninformative tutorial and the single player challenge introduction, visually archaic cheap board that looks like it's from a year 2000 game...That they somehow thought was a good idea to copy the look for the new deck builder. Summer '17 Gwent really only needed a handful of balance fixes and some polish, was a 9/10 game, 6/10 to me now, progressively worse each major patch for the most part digging themselves deeper and deeper with rushed poorly tested content, cards, and quick fixes. Has anyone seen a game transform this much during a beta when they had a solid game to being with?
Didn't intend this to be mostly a rant lol, I'll stop there. Doubt devs even read these forums, wasting my time...Should of posted on Reddit I guess.