Fixing Gwent with Initiative Points
Recently in the AMA, Burza said they are working on a solution to the coin flip. He talked about initiative points being assigned to leaders. Leaders with a low initiative will lose out to leaders with a high initiative. For example, Henselt would only have 1, where as Foltest would have 3. So the Foltest deck would get the red coin.
I think its a great idea. But it should be expanded to include all cards. Allow me to explain.
Every card in the game should have an initiative value of 1 to 5.
CA spies should be a 1.
Create cards, tutors, and 12pt bronzes should be a 2
Engine cards and most spells should be a 3
Cards that are high risk, or ones without synergy should be a 4
Cards that currently see no play should be a 5
When added all up this would put the middle range of a deck's total initiative at 75. If its higher, the deck will likely go second. If its lower, the deck will likely go first. If two decks have the same initiative value, a coin flip will decide it. Moreover, a player wont know the initiative value of the opponents deck until after the redraw phase is finished. Also, for decks that have more than 25 cards, the initiative value for bronzes will be calculated each match from only 8 at random from however many there are.
By doing this CDPR will have the ability to adjust another value. So instead of nerfing a popluar card into the ground, they can just lower its initiative value to reduce its overall popularity. The same goes for leaders. Best of all, giving good initiative value will encourage people to experiment with less popular cards. And these values can be adjusted without affecting gameplay. Yet it could still have an impact on the meta because players want that red coin. And if by chance someone like Swim figures out a deck that can abuse its initiative value to take advantage of going second by using some cheap exploit, the key cards can be lowered to make it harder to have that advantage.
I think this would add another new dimension to deck building and Gwent in general.
Recently in the AMA, Burza said they are working on a solution to the coin flip. He talked about initiative points being assigned to leaders. Leaders with a low initiative will lose out to leaders with a high initiative. For example, Henselt would only have 1, where as Foltest would have 3. So the Foltest deck would get the red coin.
I think its a great idea. But it should be expanded to include all cards. Allow me to explain.
Every card in the game should have an initiative value of 1 to 5.
CA spies should be a 1.
Create cards, tutors, and 12pt bronzes should be a 2
Engine cards and most spells should be a 3
Cards that are high risk, or ones without synergy should be a 4
Cards that currently see no play should be a 5
When added all up this would put the middle range of a deck's total initiative at 75. If its higher, the deck will likely go second. If its lower, the deck will likely go first. If two decks have the same initiative value, a coin flip will decide it. Moreover, a player wont know the initiative value of the opponents deck until after the redraw phase is finished. Also, for decks that have more than 25 cards, the initiative value for bronzes will be calculated each match from only 8 at random from however many there are.
By doing this CDPR will have the ability to adjust another value. So instead of nerfing a popluar card into the ground, they can just lower its initiative value to reduce its overall popularity. The same goes for leaders. Best of all, giving good initiative value will encourage people to experiment with less popular cards. And these values can be adjusted without affecting gameplay. Yet it could still have an impact on the meta because players want that red coin. And if by chance someone like Swim figures out a deck that can abuse its initiative value to take advantage of going second by using some cheap exploit, the key cards can be lowered to make it harder to have that advantage.
I think this would add another new dimension to deck building and Gwent in general.