Oh FFS!
Really?
Out of all the other issues with this game; people chose to pick the least to worry about.
“Donar, stole a card I needed.”
Well, boo-sodding-who.
First, he only pulls bronze and special cards. No golds. No silvers.
If you happen to play Nilf, chances are good you can get that card back (unless it’s a special card) or hell, for that matter Caretaker.
Secondly, if you rely on whatever card it is he pulled to win the game, that is your fault, not Donar’s fault.
That is like saying, “We need to nerf scorch! I lost the game, because I needed that card on the board.”
Or
“We need to nerf Treason, because I needed that card to win.”
If your deck is based on a specific card to win, then you need to come up with a new strategy and well, your deck sucks.
I’ve had Donar lock one of my cards' on numerous occasions. Know how many times, I’ve complain? Zero.
Yeah, sure it would have been nice to use the card that was nabbed, but I shrug and move on.
This game is about out-smarting the other player AND adapting to whatever comes your way. Locking a card and having a random card pulled into your graveyard is not a problem. It’s only a problem when people make it seem like it is a problem.
If you feel the card is so detrimental to your game play, perhaps you should put the Gwent cards away and go play Hello Kitty Island Adventures. They will no doubt cater to your toddler play-style needs.