TV_JayArr;n9923971 said:
We are in OPEN beta. The game and the account for GOG is for free. As a new player you can't expect to have the same trinket collection like a player that plays 1 or even 2 years longer than you.
Apologies, I meant to say open, not closed beta. Either way, beta isn't launch, and I think the amount of content barred from new players should be limited, at least where avatars are concerned. I'd rather see a variety in avatars, rather than seeing the same few over and over, or see players equip whichever ones come with the most bragging rights. In my opinion, that's a niche that titles and borders already fill.
TV_JayArr;n9923971 said:
It is a fallacy because I am of a different opinion?! Besides you are, you are just defining trinkets not as one but as Avatars (in-game interaction) and Borders/Titles (veteran-bragging) seperated; And in the second step you just mix them again but twist your opinion on them by mashing your opinions inconsistent. Furthermore I don't think avatars are the line to draw, thats what I said before and this is where our dissent lies.
The issue isn't that your opinion is different, just illogical. Of the three trinket categories, the avatars are distinctly not like the other two, in that they aren't entirely cosmetic. While borders and titles are entirely cosmetic, avatars define how we as players interact with one another, which shouldn't be limited. I'll relent that I don't have an issue with making alternate avatars of existing characters exclusive, as the developers have done in the past, but new avatars that don't have alternative models such as Eredin, Odrin, Regis, and Zotan shouldn't be exclusive without the developers providing a publicly available alternate model for each at the very least. Two bragging rights trinkets is enough, so why not make the third a bit less exclusionary? While I do hit at least rank 20 each season and have placed in the top 1000, I feel the borders and titles are enough incentive to do this, and would prefer avatars be publicly available for the sake of variety, rather than limited by ranking or veterancy. If a player prefers to play matches in casual, I don't feel his favorite character should be barred from his to use as an avatar, just because he or she didn't want to go through the slog to hit rank 20.
TV_JayArr;n9923971 said:
This will change the number of 'missing avatars' for a player that starts with Gwent later by no means
I think you misunderstood what was suggesting here, which was to make the holiday avatars available to everyone (old players that were present for the holiday and new players alike that missed it) as a holiday gift, while leaving the titles and borders as the exclusive gifts for competing the challenges.
TV_JayArr;n9923971 said:
t was meant to be an inane argument to highlight the lack of justifiability in your proposal. On one hand you say veterans shall be rewarded on the other you say it shall be done by making everything available to anybody.
This is the second time you've accused me of saying I'm advocating "making everything available to anybody," which was not my argument. That is the definition of a straw man argument, which is a fallacy based on giving the impression of refuting an opponent's argument, while refuting an argument that was not presented by that opponent. As I've said repeatedly, I simply wish to separate avatars from the other bragging rights trinkets, which I believe are already more than sufficient for their purpose, and make them available to all players. What harm is in that? Veterans are still rewarded and new players aren't alienated by seeing a bunch of avatars they can never acquire.
TV_JayArr;n9923971 said:
If you agree with rewarding players after participating in one specific season, then there is no way you suggest to deny this exclusiveness from this player, by granting a player - who didn't even have an account by then - access to this exclusiveness. That claim is contradictory.
I agree with rewarding them with titles and borders, not avatars. I'm arguing to keep the former exclusive and the latter more accessible. There is no contradiction. I'm not sure why we need exclusive titles, avatars, AND avatars rather than just 2 out of 3. I'm saying the developers shouldn't release exclusive avatars, but rather have them available to everyone, while keep the other two trinket options exclusive. You keep lumping the three together, along things like Gwent Masters, whereas I'm differentiating avatars from the other two trinkets. All things are not equal. By your logic we may as well make premium card skins exclusive, as they're just cosmetic additions. At the very least, let players buy missing avatars with meteorite power, which would give players something else to purchase with it if they have all the premium cards the want..
TV_JayArr;n9923971 said:
Officially Avatars, Borders and Titles are combined as Trinkets, they don't affect the gameplay, it is all for bragging and customizing. The differentiation of Avatars not being comparable to Borders/Titles is made by you and I disagree.
We'll have to agree to disagree there then. I think when avatars are the only manner of interacting with another player (unlike the entirely cosmetic borders and titles), they may not affect gameplay, but they do affect the gameplay experience. I would much rather play a game with a wide variety of avatars available to everyone, so I don't hear the same sound bites time and time again, than one where over half of them are locked to new players behind this wall of exclusion.