After finally completing the Summer Cycle after 2 weeks here's my thoughts, for what they're worth. Apologies in advance for the wall of text.
I applaud the effort to try and shake up the meta, it's a great idea, and for those of us of a more acquisitive nature it's too tempting not to try and get that shiny new card back. Getting that card back has been a slog, though. Painful. I've read the phrase "this gives me Ciri Journey vibes..." and I fully agree with that. I realise that I've done this slightly more quickly than CDPR has probably expected (though not as swiftly as players who really understood how to game the system) but it's taken a win/loss ratio of 1:2 to complete it. I can't remember losing so many games (63!) in a season. If I was a higher level player playing in Pro Rank then this would have irked me no end. - bad enough slumming it in the normal ranks knowing that I can lose as much as I like and not drop down any ranks. Perhaps the really good players might be able to achieve this while ranking up but I couldn't - I just decided that I'll take the losses and not rank while I'm doing this and then start playing actual decks once it's done.
I'm undecided on the approach of using expansions as a means of delineating what cards should be used. The problem is that in the main the cards don't really align to any particluar game style. For example, one of the targets is to play Insectoids from Way of the Witcher but of the 5 cards in that list 1 is thrive, 1 is deathwish and 1 is swarm. How on earth are you expected to be able to hit targets of playing a certain number of these cards if they can't be used together in a coherent deck? It's easier for some other targets (notably Witchers or Vampires) but that can take quite a few re-rolls to get the 'right' targets to hit and only veteran players will have the ore or scraps to burn to do this. I don't have a solution to this, perhaps others will have some ideas.
I don't understand how newer players can possibly achieve the target of 250 levels given that it requires the use of cards from particular expansions and with the time limit of 3 months . If they don't have the requisite cards then they're plain out of luck because they can't afford to re-roll quests. A target you can't reach isn't really an incentive to play different decks. I understand that they still have rewards for completing objectives every 3 or 4 levels but still, the overall objective of 250 levels completed is probably out of their reach.
On a personal note, I do wish that US time conventions weren't used - for a while I thought I had until January to complete this ('Summer Cycle, ending in January, that's weird...') before I realised it meant September. The vast majority of players don't use that system. Better to spell out the dates in words (Sep 01 2023) if you want to continue to use the US system.
Overall, I'm glad this is over and I can now play a variety of different and actually cohesive decks (even if I don't win with them - I don't pretend to be actually good at the game). That is, until the next cycle starts and I feel the need to do this all again. Ciri Journey vibes, indeed.
I applaud the effort to try and shake up the meta, it's a great idea, and for those of us of a more acquisitive nature it's too tempting not to try and get that shiny new card back. Getting that card back has been a slog, though. Painful. I've read the phrase "this gives me Ciri Journey vibes..." and I fully agree with that. I realise that I've done this slightly more quickly than CDPR has probably expected (though not as swiftly as players who really understood how to game the system) but it's taken a win/loss ratio of 1:2 to complete it. I can't remember losing so many games (63!) in a season. If I was a higher level player playing in Pro Rank then this would have irked me no end. - bad enough slumming it in the normal ranks knowing that I can lose as much as I like and not drop down any ranks. Perhaps the really good players might be able to achieve this while ranking up but I couldn't - I just decided that I'll take the losses and not rank while I'm doing this and then start playing actual decks once it's done.
I'm undecided on the approach of using expansions as a means of delineating what cards should be used. The problem is that in the main the cards don't really align to any particluar game style. For example, one of the targets is to play Insectoids from Way of the Witcher but of the 5 cards in that list 1 is thrive, 1 is deathwish and 1 is swarm. How on earth are you expected to be able to hit targets of playing a certain number of these cards if they can't be used together in a coherent deck? It's easier for some other targets (notably Witchers or Vampires) but that can take quite a few re-rolls to get the 'right' targets to hit and only veteran players will have the ore or scraps to burn to do this. I don't have a solution to this, perhaps others will have some ideas.
I don't understand how newer players can possibly achieve the target of 250 levels given that it requires the use of cards from particular expansions and with the time limit of 3 months . If they don't have the requisite cards then they're plain out of luck because they can't afford to re-roll quests. A target you can't reach isn't really an incentive to play different decks. I understand that they still have rewards for completing objectives every 3 or 4 levels but still, the overall objective of 250 levels completed is probably out of their reach.
On a personal note, I do wish that US time conventions weren't used - for a while I thought I had until January to complete this ('Summer Cycle, ending in January, that's weird...') before I realised it meant September. The vast majority of players don't use that system. Better to spell out the dates in words (Sep 01 2023) if you want to continue to use the US system.
Overall, I'm glad this is over and I can now play a variety of different and actually cohesive decks (even if I don't win with them - I don't pretend to be actually good at the game). That is, until the next cycle starts and I feel the need to do this all again. Ciri Journey vibes, indeed.