I'm sorry, I had to do it. Like many wrong or right I think that this is a good idea and had to give it spotlight.
Let's start: For the sake of immersion, the game has to stay FPP meaning we need more different ways to see our character, ways that dont break the immersion.
So a solution is to give us an option based on preference (why based on pref? Because it looks cool to walk on the wall in tpp, but if you jump right on the enemy from the wall, then you would at certain times want to switch to FPP) to be in TPP while using mantis blades to climb a wall.
Walking on the wall doesnt add much to immersion nor do we interact much with the world so its a perfect situation for us to see our character without breaking CDPRs and Mike's vision. And just imagine how cool youd look with the open mantis blades on the wall.
Fighting with mantis blades should stay first person.
Let's start: For the sake of immersion, the game has to stay FPP meaning we need more different ways to see our character, ways that dont break the immersion.
So a solution is to give us an option based on preference (why based on pref? Because it looks cool to walk on the wall in tpp, but if you jump right on the enemy from the wall, then you would at certain times want to switch to FPP) to be in TPP while using mantis blades to climb a wall.
Walking on the wall doesnt add much to immersion nor do we interact much with the world so its a perfect situation for us to see our character without breaking CDPRs and Mike's vision. And just imagine how cool youd look with the open mantis blades on the wall.
Fighting with mantis blades should stay first person.