1 - No matter if I talk about them as developers or publishers. This is valid for both, Bethesda and Sony.
Sony has a lot of external studios, Bethesda too. Doom VFR, Wolfenstein and Prey experiences. And more games Will come.
Todd Howard was recently interviewed about VR. He said this:
"The idea is to keep being ambitious," adds Howard. "Playing it safe is the worst way to do things. Morrowind was hard. It was our first time on console. If it didn’t do well, the company was probably out of business. Oblivion was really difficult. We really pushed the tech. I liked that line in the movie Shakespeare in Love: How is this going to work out? I don’t know, but it always does."
Also, they merged BETHESDA DALLAS (Their studio who ported their VR games) with the major team of Starfield.
https://www.tweaktown.com/news/62782/bethesdas-new-dallas-studio-helping-starfield/index.html
Hmm a pair of ases aren't enough for you?...
Todd Howard talks a lot, but he doesn't necessarily deliver a lot. He tends to, well... he could use a few lessons on how to tell the truth. He's the same man who said there would be no Fallout 4 paid mods... which is exactly what the Creation Club is. And that's not even the most dishonest he's been. So, you can't exactly trust his word on, well, anything.
Oh, and notice how he didn't actually commit to a game for VR beyond what they've already done? That should be a hint.
And, right. Sure, publishers and developers are the same thing for this. Right. So when publishers are looking to publish VR games and no one is making any, do you think they'll manage to publish some? This isn't complex logic; you can't fill a demand for which the supply does not exist. At the same time, you can't sell a supply for which there is no demand.
2 - You say that the fact that Valve IS making and investment on THREE AAA VR games and new generation hardware, don't tell you more than other studios interest?... Okay. I'm starting to think that I'm losing my time.
Valve invests a lot in games that never come into being. Half-Life 3, for example. You learn to wait and see with them.
Besides, just because they're offering cash for the games doesn't mean those games will appear. Notice the lack of details about the games in question?
3 - Facebook and Zenimax fight is over. They are going to pay 250m$ to Zenimax (they made an Accord to pay less if I'm not wrong) and life continues. Like a looot of big companies. And what? REALLY are you using that to throw shit to VR??? Oculus is more strong than ever.
ZeniMax filed more lawsuits against Facebook over Oculus. Facebook also filed some court documents pertaining to future possible litigation. The fight is just starting; all you're talking about are the results of Round 1.
4 - You told me that companies are not interested in VR. I told you a lot!!
- Bethesda. Sony. Valve. Oculus. Ndreams. CDPR. Ubi. Ea. Capcom. Square Enix. Ninja Theory. Slightly Mad. Frontier. Crytek. Warner Bros / Rocksteady. Insomniac.
In order:
Bethesda- Made two games, refuses to confirm making more.
Sony- Only makes mobile games these days, definitely won't make VR games.
Valve- Okay, I'll give you this one.
Oculus- Currently in the process of preparing for the next round of lawsuits from ZeniMax.
Ndreams- Small studio
CDPR- No confirmed VR games, currently has no plans for their next big IP to be VR.
Ubisoft- Checked their website. None of their major games are VR. Shows no plans for a shift that direction in the major lines yet.
EA- Only if they can force Origin on VR. Even then, regularly lies through their teeth about future plans.
Capcom- Two games, already telling people not to expect VR in future projects.
Square Enix- Couple of minor games, mostly published some indie titles brought to them by indie devs. All major titles stay off VR.
Ninja Theory- Small studio.
Slightly Mad- Small studio
Frontier- One game, and future projects show no signs of considering it.
Crytek- Once a large studio, now quite small and struggling to survive.
Warner Bros/Rocksteady- One game, shows no signs of VR attempts in future projects.
Insomniac- Medium-sized studio, releasing second game for VR, doesn't do big games in VR.
So far... you have even many of the studios that did touch it either obviously or giving every sign that they are walking away, some others expressing interest, and small studios with nothing to lose.
5 - When CDPR launched The Witcher 1, I suspect, by your rules, that you thought that that studio were going to crash and burn.
Not really. It's kinda rare for game studios to crash and burn. Plus, they already had an established foothold as a localization company, so even if they did fail spectacularly at
making games they would still be operating long after everyone forgot they ever attempted such.
And you say "what facts?".. you're never going to accept anything because you hate VR. It's very clear.
Why do you assume I hate VR? Because I say it's not ready yet and the market is turning against it? That is not hatred; that is simple statement of how reality is from what I see of the evidence presented.
VR will come. When we have the technology to do it properly. That is not now. And when it comes, I'll deal with it like I deal with all of humanity's steps forward: Either find a way to benefit from it, or ignore it and wait for it to be replaced by something else if there's no benefit for me. Hating it requires an emotional investment I frankly just don't care to make.
For the last: no, they are not mind-blowing. But if you ACTUALLY tried a VR headset you could imagine what they could be inside of the glasses. The first time that you answered me you said that you have a vr system blablablá.. a few comments up you said "I'd consider advocating for the technology if it even had a chance," and now you said that about that two games. ACTUALLY had you tried VR? I don't think so. Someone who ACTUALLY tried VR knows that you can't see the same graphics level on VR than on monitor/tv, but inside the glasses they are a LOT more spectacular. The immersion is uncomparable. So someone who tried VR could make an idea of what Cyberpunk COULD BE.
Actually, I found it rather underwhelming before the headache set in. The cones and rods in my eyes are not patterned right for properly seeing VR as it currently exists without quickly overstressing the visual cortex. So, for me, trying the Oculus amounted to seeing
worse graphics than I can see on the standard computer screen. I get the same problem when I get my face too close to the computer screen and with certain flatscreen TVs.
Beyond that? I didn't see anything about it that I can't accomplish with a couple more screens for my computer, a chair with a custom control rig, and a good set of headphones. In fact, my own experiments suggested what I came up with is better. Tad bit costly on the space it takes up, though.
And of course, Virtual Reality will not be massive TODAY. I didn't said that.
As a mate said before
"we need some point to start"
This generation is ending. Next generation is coming. And when Cyberpunk came out, there will be a new generation out. I'm not asking to making Cyberpunk VR for tomorrow. I'm asking to consider a VR versión several years ahead. Note the difference.
The thing is, I've been having
this same exact conversation with varying people since 1995. So, at this point, I'm forced to ask: How many generations does it take before it actually gets off the fucking ground?
What we're currently discussing are the failings of 5th-gen VR tech and you're advocating how the 6th-gen is going to magically do better than the previous five generations of failure. Five. Fucking. Generations. Of. Failure.
So, when the 6th gen fails, do you think the 7th will magically succeed? The 8th? 9th? Or is it, quite possibly, that we simply haven't discovered the basic technology we need to do it right just yet and it's less likely to get off the ground than Apollo 1?
And the worst part is? I will be having this same exact conversation about the 10th generation. Because I'm just too stubborn to accept people need to be left to back something and suffer crushing disappointment on their own.
Bad graphics… indie studio… yeah.
Parts of the video were good. Others... Well, they looked like they came from Doom 3. That's normally something you see from an indie studio.