I suppose there doesn't need to be one main villain but I think tat least one main objective is required, otherwise there isn't really an ending, the game just peters out. Eredin wasn't a great villain but defeating him wasn't the real objective, that was saving Ciri, it's just that one required the other.
There could be one big bag without sacrificing the, "save yourself, not the world." ethos. It's a matter of having a villain that has for some initially unknown reason decided that V needs to be eliminated, requiring V to save his/herself by bringing about this villain's downfall. It wouldn't even need to be based on any vendetta; the villain wouldn't need more than a periphery knowledge of V's existence.
My idea of how this could work is that the scavengers in the demo (during what we presume is a representation of a short early mission) are one of several groups being organised by a mysterious group or entity and V, by carrying out what seems to be a fairly innocuous job, has become embroiled in a much larger plot.
There could be one big bag without sacrificing the, "save yourself, not the world." ethos. It's a matter of having a villain that has for some initially unknown reason decided that V needs to be eliminated, requiring V to save his/herself by bringing about this villain's downfall. It wouldn't even need to be based on any vendetta; the villain wouldn't need more than a periphery knowledge of V's existence.
My idea of how this could work is that the scavengers in the demo (during what we presume is a representation of a short early mission) are one of several groups being organised by a mysterious group or entity and V, by carrying out what seems to be a fairly innocuous job, has become embroiled in a much larger plot.