"As you play and level up, you'll be able to put that experience towards perks in that open up new abilities or buff exisiting stats/skills in 12 branches: handguns, rifles, blades, hacking, shotguns, two-handed combat, assassination, cold blood, sniper rifles, engineering, melee, and athletics. "
Hope that eother the journalist didn't do his work well and missed a skill, or that Cold Blood is actually just a bad choice of name, or else it seems like we're screwed in the social department of the game (while at the same time there is 7 different skills for direct combat).
So compared to the tabletop RPG:
-Body now takes twice as much place: (Strength, Constitution).
-Social Stats gets from Cool, Attractiveness, Empathy (the most important of all outside of fights and the reason why people shouldn't abuse Cyberware) to one stat (Cool).
-Rifle skill turned into 3 different skills.
-Personal Grooming, Wardrobe and Style, Interrogation, Intimidate, Oratory, Resist Torture/drugs, Streetwise, Human Perception, Interview, Leadership, Seduction, Social, Persuasion & Fast-Talk, Perform, have either disappeared, or being included into only one skill (with a strange name if it actually include all that): Cold Blood.
Of course it doesn't for sure says the scenario focus of the game by itself, but it seems that mechanically at least more efforts have been put in the "action" part of the game than on the "social" part.