I'm strictly talking about RPG games here... and sure, you have plenty of driving mods for GTA, there's even a mod to make MAKO behave less like a total clusterfuck, but in general... no, I haven't observed a global outcry against the arcade driving style in
RPG games as a whole.
I never said it was or wasn't difficult.
Don't get ahead of yourself here... plus, you're completely wrong on my stance here. As for the great Witcher games, W1 was their premiere game and wasn't exactly perfect in every aspect. Great story, with lackluster mechanics, but definitely high above average for its time. W2 - great first half of the game, then they ran out of resources and had to rush the release, and as a side effect its last Act has almost no content and is minuscule in size, especially when compared to Acts 1 and 2... so again, not exactly perfect, but "good enough" for release. W3 was leaps and bounds better than the first two in every aspect, not to mention the ex-packs. But don't judge the entire Witcher series by its most recent, and well deserved, success, like they were all god's gifts to gaming.
That being said, I have nothing but complete trust in them, and I'm pretty sure that at its current state (provided the resources are there to spare) anything less than perfect isn't going to be acceptable for CDRP. Sure, they
might overlook a thing or two here and there, but I'm sure they are going out of their way to make this as flawless as possible in every aspect that they can. However, if you want guns to be realistic in this game, then I guess you better start asking CDRP to take out those bullets that make 90 degree turns at every corner... I wouldn't exactly call that realistic
Yup... that part of the demo from last year is pretty dope, and I agree with you 100% there. But again... it's realistic based upon what we perceive as realistic in our world, but might not necessarily translate one-for-one to a futuristic cyberpunk reality. The red dot in the scope that OP brought up? Yeah... unrealistic by our standards, but in the game world, that scope could be equipped with add-ons. Say for instance, as soon as you pull the weapon away from your face, a small HUD appears in the scope indicating bullet count still left in the clip. Basic add-on is only capable of a single colored dot (Green for full, Yellow for half full, and Red for low/empty). More advanced add-ons will show actual bullet count. Is it hard to imagine something like this possible in that universe? Not at all... in fact, I'd like for something like this to be present in the game.
What I'm saying is, make suggestions and voice your opinions... I'm sure there's someone from CDRP reading through all of this and taking notes, but don't jump into hasty conclusions based on 2 second long clip with "OMG, this is wrong!"