I'm not living in reality? What reality are you thriving? I'm just stating facts from what I've heard, read, and watched from dev interviews. I don't know anything about the business side and what they had to go through because I don't follow how and what they do in terms of that. Honestly that's pretty irrelevant, and what do you mean they can't add that much content in two years, or work on a project this big? They've been creating Cyberpunk 2077 for about eight years, and look at The Witcher 3 that game had a 100+ hour campaign plus the expansions. I think they're more than equipped to take on another huge project like that easily. As they have been as I said with the project for nearly a decade. I'm not looking for an argument I'm just wondering why you're jumping to conclusions. I don't know anything about them having to scrap any part, I mean maybe they did, but that doesn't mean they worked on it all from scratch. As far as looking like Far Cry 5 the aspects I can see is the First Person view. Other than that I couldn't disagree more, also they aren't cutting anything, nor have they stated as such. Just because you and a few of these other people seem to think so because of few lacking options means nothing. Those options plus more will most likely be there in the final build.You are not facing reality.
The game has, according to the developers, gone through multiple builds. CDPR is still a relatively small studio compared to something like Bioware or Bethesda, which means it can't run concurrent large projects. Those builds were probably small and limited in scope while the rights to the PnP were still being worked out.
Then they decided on the current iteration. The footage at EA 2018 was pre-alpha footage, a bullshot of what "could" be the game. A lot of what you saw in that original gameplay video has been removed, judging by the most recent gameplay, so it likely wasn't running on an alpha build of the game either, but a specially-built demo produced exclusively for E3 2018.
So, they most likely didn't have a working alpha build of the final game as late as August 2018. I'll be generous and say that they recorded that tech demo earlier in the year, so let's say they were working on an alpha as early as June of last year.
As an example, the original Mass Effect began production in early 2004. It was released in 2007. So, a three year development cycle for a game that clocked in at around 40ish hours if you do everything.
The core mechanics of Cyberpunk 2077 have only been worked on for a little over a year. They have seven months left, and they won't work on major features up to the wire, but let's be really generous and say 2 years.
If they had decided to use the same engine and assets from The Witcher (rigging, character skeletons, some animations, etc) then I would agree that the game could be at around 80 hours of content in two years of development. However, they are doing a complete departure from The Witcher - they are making a FPS, which they have never made before, with all new assets.
In two years.
There is no way this game is going to be 100+ hours. There's very little chance it will be more than 40. They are cutting things left and right (character backstories beyond the three we saw at E3, jobs like in the PnP, third-person cinematic cutscenes which constitute an enormous undertaking in a new engine because they have to adapt their old synching and modeling randomizer programs, or build new ones from scratch, and etc.).
That's where I'm getting my 20ish hours from. They don't have the time. It takes years to make a proper RPG. Far Cry 5, however, only took about a year for Ubisoft to make, start to finish. That's the type of game that this is looking to be.
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