I just want to mention that Gwent is still one of the least RNGfest CCG out there. There is actually a CCG without any RNG, but it never became popular (I also forgot the name).
Too much consistency is bad, I agree, but I don't believe that reintroducing mulligan blacklisting and reducing RNG in card abilities will give too much consistency, as explained in multiple posts above.Too much consistency can be bad. It's what makes hyperthin so strong, it's what makes Calanthe and Cleaver unhealthy leaders (I mean unhealthy by making other leaders pale in comparison in efficinecy). There has to be certain RNG in a card game to simulate shuffling, otherwise it's not really a card game.
Thanks, it looks very interesting and fun. I'll definitely give it a try.Anyway, Archan6el, I would really recommend that you try playing Prismata, I have a feeling you might like it.
I don’t know how you calculated the probabilities but assuming you are right it only shows how bad Bribery is.77% on the first try, 59% on both tries. So, yes, pretty good odds.
I don’t know how you calculated the probabilities but assuming you are right it only shows how bad Bribery is.
I don’t know how you calculated the probabilities but assuming you are right it only shows how bad Bribery is.
The more I think about it the numbers aren’t right. The calculation depends on how many unique unit cards are in your deck, which only you can know and it’s most probably more than 4.A 77% chance to get my defender on the first bribery play is absurd.
I'm curious to see the working, because I can't see a way to get 77%, unless the mechanics are very strange. If bribery can target 15 units and there's an equal chance of pulling each, then the chance of a particular card is 20%. If your deck only has 4 units in it, then the chance of a particular card is 75%.
The more I think about it the numbers aren’t right. The calculation depends on how many unique unit cards are in your deck, which only you can know and it’s most probably more than 4.
The exact percentage depends on the number of unique units in one's deck.
The worst odds are in a Shupe unit deck: 12%
The best odds are in a special heavy deck: 66% (and 44% for both tries)
The 77% was actually an incorrect calculation. It should have been 66%.
The exact percentage depends on the number of unique units in one's deck.
The worst odds are in a Shupe unit deck: 12%
The best odds are in a special heavy deck: 66% (and 44% for both tries)
Can you explain your working and/or the mechanics?
This looks reasonable. I haven’t done probabilities of random draws for a long time but I refreshed my memory and assuming only 9 unique units the probability is 1/9+1/8+1/7 = 38% on a single Bribery and 0.38x0.38=14% drawing the same card on two consecutive Briberies. With 16 unique units it’s 20% and 4% respectively.Can you explain your working and/or the mechanics? For the odds of bribery pulling a given card to be 66%, the odds of other cards in the deck being pulled must be lower. Does it prioritise gold/higher provision/higher power units?
12% makes sense. If a deck has 24 unique units, I'd expect bribery to pull a particular unit 3 out of 24, 12.5%. But a special-heavy deck still has 16 units, even if it's 7 pairs + 2 gold units, that's 9 unique ones, and bribery should miss that desired card 67% of the time, only pull that card 3 out of 9, 33.3%. It'll pull one of the 2 gold cards 58% of the time in that situation, 34% chance of pulling one of the 2 golds on both attempts, if the mechanics work in the obvious way, with all unique units an equal chance.
This looks reasonable. I haven’t done probabilities of random draws for a long time but I refreshed my memory and assuming only 9 unique units the probability is 1/9+1/8+1/7 = 38% on a single Bribery and 0.38x0.38=14% drawing the same card on two consecutive Briberies. With 16 unique units it’s 20% and 4% respectively.
My personal experience tells a different tale. That is, I have almost always gotten a good gold card and often a defender. Similarly, when the opponent used Bribery he got the same result. Regardless, the odds seems to be a little too good.
Now do that with 4 cards, 1/4 + 1/3 + 1/2, and you get a 108% chance of getting each of the 4 cards.
It's actually 1 - (8/9 x 7/8 x 6/7) = 1/3 or 33%. And 1 - (15/16 x 14/15 x 13/14) = 3/16 or 19%
That's a very bad argument. Gwent is not every card game and I don't think anyone wants Gwent to be like other card games.
There's simply too much RNG in Gwent to state that skill is your greatest weapon. Sure, if you play hundreds of games, the RNG is evened out and you can say the overall result is based on skill. But that's not what it says. We're talking individual games here. Like tournaments. Like the examples I gave.
For each individual game, the outcome is mostly based on luck if both players know how to play. For a truly skill-based strategy game, it is important to reduce RNG and luck. If mulligan blacklisting is not a big factor then why not reintroduce it? Nobody wants to get a copy of a card that was just mulliganed. It would make the game feel much better.
I think the "RNG" is not random at all. I just had a game with 6 units on a row, one of them was a Damien with Order. Opponent plays Hemdall and hits Damien 4 times in row and then 2 other units, with a ship-ping killing my Damien off. Hemdall hitting Damien like that has a 0.077% chance. I don't believe for a moment that this RNG crap is random as it happens way too often.I am fed up with bribery and anyone who defends it either had an agenda or doesn't know what they are talking about. Bribery has FAR too good odds to pull game winning golds and its obvious when you see it done over and over and over again. I just got out of a game were the guy pulled Jutta for 12 points and then Geralt Axii for something like 20 points. This is not an exception it happens constantly and the only thing different about his game was the guy didn't pull the same gold both plays which is what I am usually looking at. Maybe the devs will do something about all of the broken BS in this game next patch. Fingers crossed.
Unfortunately not as it depends on your opponent as well, card draws, card combinations you get, timing, etc. Still too much RNG in those things for my liking.So, I play an Imperial Formation NG deck, where the only Create mechanic is in my Dazbog (sp?) Runestone, which I always mulligan - I'm actually thinking of replacing it with a 5 point unit and call it a day. Does that mean that in my games, "GWENT is card game of choices and consequences, where skill, not luck, is your greatest weapon." applies perfectly?
Unfortunately not as it depends on your opponent as well, card draws, card combinations you get, timing, etc.