Hi Burza, thanks for the stats. As you see, some decks are being played 35 times more often than others.Hello!
We're back again with some more data form Season of Magic! Like last time we have the leader ability play rate and win rate sorted by rank.
I'd take Harmony over that Skellige nonsense any dayOh look, MEcho Harmony is on top by 0.5% win rate over the next best leader! Let's give it a 50% nerf! "Better than removing it completely!"
Oh look, Invigorate is under 30% win rate and no one plays it! Let's do nothing!
True. Against a proaktive engine deck you have allway options for controll or to bleed them / put them in an arkward spot. Damage engines with high resilience are toxic for the game, while fun to play sometimes they kill so many other decks. Devs allready realised it nerfing NR after the rework and the bounty balanced SY ability to just remove everything. Problem with SK is it is their theme. Either the GS and support is bad or it is very opressive.I'd take Harmony over that Skellige nonsense any day
A slight nerf wouldn't have been undeserved, but they just completely exaggerated thereWell, this only shows that despite the rage against Scoia'tael, things were very equilibrated, all round ~ 50% winrate. So, killing harmony was pretty undeserved.
That is basically the highest winrate it can have, 55-60 is no joke, while being played much more than the rest, that means it was extremely Overpowered.Well, this only shows that despite the rage against Scoia'tael, things were very equilibrated, all round ~ 50% winrate. So, killing harmony was pretty undeserved.
Well, this only shows that despite the rage against Scoia'tael, things were very equilibrated, all round ~ 50% winrate. So, killing harmony was pretty undeserved.
I actually played invigorate dwarves on pro rank with moderate success last season.Take a good look guys, that's the last time you'll see green at the top for the upcoming times...
And on the other side... always Invigorate at the bottom. Yesterday i actually tried an Invigorate deck, since i needed 3 ST wins for the faction challenge. I put the best ST cards with the best point/provision ratio, and still it took me over 2 hours just to get those 3 wins, i immediately deleted the deck afterward.
I applaud those using Invigorate in Pro Rank, a 29.8% winrate is still better than what i got with it in unranked, which was probably like ~20%.
Take a good look guys, that's the last time you'll see green at the top for the upcoming times...
And on the other side... always Invigorate at the bottom. Yesterday i actually tried an Invigorate deck, since i needed 3 ST wins for the faction challenge. I put the best ST cards with the best point/provision ratio, and still it took me over 2 hours just to get those 3 wins, i immediately deleted the deck afterward.
I applaud those using Invigorate in Pro Rank, a 29.8% winrate is still better than what i got with it in unranked, which was probably like ~20%.
Yes, if CDPR shares the stat for Season of Griffin, it will be pretty heartbreaking.. probably there wont be any ST top 10 and bottom 10 will have 4 or 5 ST leaders with Invigorate being at the end like it had been for 2 years.Take a good look guys, that's the last time you'll see green at the top for the upcoming times...
And on the other side... always Invigorate at the bottom. Yesterday i actually tried an Invigorate deck, since i needed 3 ST wins for the faction challenge. I put the best ST cards with the best point/provision ratio, and still it took me over 2 hours just to get those 3 wins, i immediately deleted the deck afterward.
I applaud those using Invigorate in Pro Rank, a 29.8% winrate is still better than what i got with it in unranked, which was probably like ~20%.
Invigorate boost 4 cards by one with 3 charges would be nicepYes, if CDPR shares the stat for Season of Griffin, it will be pretty heartbreaking.. probably there wont be any ST top 10 and bottom 10 will have 4 or 5 ST leaders with Invigorate being at the end like it had been for 2 years.
In my final day of play after reading your post I decided to rework an invigorate dwarves deck I had deleted after MM's launch.Take a good look guys, that's the last time you'll see green at the top for the upcoming times...
And on the other side... always Invigorate at the bottom. Yesterday i actually tried an Invigorate deck, since i needed 3 ST wins for the faction challenge. I put the best ST cards with the best point/provision ratio, and still it took me over 2 hours just to get those 3 wins, i immediately deleted the deck afterward.
I applaud those using Invigorate in Pro Rank, a 29.8% winrate is still better than what i got with it in unranked, which was probably like ~20%.
So, I'm curious people's thoughts, but how about changing invigorate to boost 4 cards in hand by 1. Refresh this ability each round?
I didn't think of that, I like the idea, but I suspect that might open up some Sheldon Skags abuse.I mean, it would certainly be better than what it is now, but why not just make it "Boost a card in hand by 1" with a 2-turn cooldown, like comparable NR and SK abilities?
Oh, so he would be like Morkvarg? Yeah, we can't have that! What's next? 40-point Aglais??I didn't think of that, I like the idea, but I suspect that might open up some Sheldon Skags abuse.
Last card R3, Sheldon could play for upwards of 20 with minimal effort. Which I suspect would lead to him being nerfed again which in turn would lead to the invigorate decks losing a key card