I’m cautiously hoping the expansions and DLC’s integrate this feature into the difficulty settings. It can be used creatively even if striving a bit (Just a bit) away from the original rules. And even if it is just an extra ”game over” screen, so what? So what, if the player doesn’t get the whole story with that run?
Give the psycho ending(s) it’s own flavor according to where in the story the player is at at the moment of losing it.
Further, I really hope that the expansions and DLC’s in general arent just about ”more storytelling”, but expanded gameplay (skills, systems, mechanics, etc). Because even though there’s a boatload of perks’n stuff, the gameplay seems rather poor in terms of actual variety and intrigue. But that’s a story for another thread, I suppose.