https://puu.sh/GWXAL/5f827f79f7.jpg < 49 hours as of now.
A copy of my post from reddit, hence 1 hour later than it should be
Figured there was plenty praise to the game. It's truly insane quality in graphics, worldbuilding, quests, Main Quest, and sets new standards... but not without issues, some of which I'll cover here - and some of which might not be addressed at all.
Note: I'm intentionally ignoring any bugs. Moreso, I find the game in a great shape and state, with not a single critical bug encountered yet, mostly animation stuff, or character stats, etc.
Okay, first thing on the list, biggest one and possibly the most unlikely to ever get addressed (imho, though one can always hope), as that'd take quite alot of work at this point.
1) Lack of any armor types/class whatsoever, except for where you wear them. There was a multitude of options to do it, but they went the easiest and most dull one. Which means, your character ends up wearing totally mismatching items, as long as they provide stats/bonuses specifically for that build.For example, I've chosen the route of "heavily armed and armored death machine". A "tank" of sorts. 49 hours and 36 levels later, this is how I look.
https://puu.sh/GWWcs/680e0c570b.png
How I have to look if I want maximum armor possible from the items that dropped for me. Kills immersion pretty well, honestly. Granted, there are special cosmetic "suits" going into that empty slot on the right, but these are pretty rare, I've only seen THREE in these 49 hours. Witcher 3 had far, FAR superior armor system.
On top of that, clothing shops from various areas of the Night City sell rather random equipment.
Upgrading items gets progressively more expensive each level, so you can't keep keep upgrading lower level item, costs would go through the roof. Especially for Epic/Legendary items.
2) OHKO's. (one hit kill out). This looks especially weird in an environment with such "bulelt spongy" enemies (and you, if you built your character for that).
This one, hopefully, gets fixed eventually. Currently, on level 36, I have 740 health and smth smth 800 armor on my character. A legendar body modification that gives 60% health, a legendary subdermal armor for 200 armor, basically a "cyborg tank" build, as I've said. Random gas/any (literally - any, except for grenades thrown by enemies and rockets pods from drones/mechs, because those are weapons, and weapons I can "facetank" more lor less) etc explosions several metres away still ohko me. As do light vehicles if I bump into them, even at relatively low speed that would have 0% chance to kill my real body inRL.
Something fishy going on and these values definitely need tweaking.
Needless to say, these OHKO explosions, cars and fall damage (one could think fortified legs that help you jump two stairs up should help with that, but nope) are the main sources of death.
Now less important, but just somewhat annoying things.
3) Questlines and Roleplay. We've been told we can be anything. Well, guess what, in these 49 hours, beating the game once already some 7 hours ago, I didn't encounter a single Corporation questline. Except for that initial quest in Prologue where you can attempt to cooperate with them, and a few later in MQ.
Maybe they are leaving those for expansion, maybe I was looking in wrong places, but sure as hell I wanted to be "friends" with Militech for my "heavily armed and armored death machine" playthrough. Then again, with the current Item system they wouldn't be able give me much, but i still hoped. Working random jobs for "Fixers", attending to crime activity and MQ/taking quest from random people is 98% of what we'll do. Or, again, maybe I was looking in wrong places.DO NOT CONFUSE IT WITH QUEST QUALITY - QUEST QUALITY IS TOP NOTCH.
4)Implants : Too little, too few, too little info.
48 hours of gameplay, including beating the game once.
https://puu.sh/GWWc5/b145ea106d.png
Some slots are empty not because I don't have specific stat high enough, but because there's nothing to be found. I strongly believe at Street Level 50 ripperdocs should have tons of stuff to offer to you as long as you can pay.
Also, when you buy cyberware, you, most often, will have no clue what specific implant it should be installed into.
For example: https://puu.sh/GWWdz/cb89b3ef0a.png
"Rare"Sensory Amplifier that increases health by 15% is a mod for Gorilla Arms (or any arms, I suspect), not for something Body/Skeleton related. Found out experimental way.
Allright, time to get some rest/day off and get fresh to it on Monday. The quests, as I've said, are top notch, really makes you want to go through all of them.
A copy of my post from reddit, hence 1 hour later than it should be
Figured there was plenty praise to the game. It's truly insane quality in graphics, worldbuilding, quests, Main Quest, and sets new standards... but not without issues, some of which I'll cover here - and some of which might not be addressed at all.
Note: I'm intentionally ignoring any bugs. Moreso, I find the game in a great shape and state, with not a single critical bug encountered yet, mostly animation stuff, or character stats, etc.
Okay, first thing on the list, biggest one and possibly the most unlikely to ever get addressed (imho, though one can always hope), as that'd take quite alot of work at this point.
1) Lack of any armor types/class whatsoever, except for where you wear them. There was a multitude of options to do it, but they went the easiest and most dull one. Which means, your character ends up wearing totally mismatching items, as long as they provide stats/bonuses specifically for that build.For example, I've chosen the route of "heavily armed and armored death machine". A "tank" of sorts. 49 hours and 36 levels later, this is how I look.
https://puu.sh/GWWcs/680e0c570b.png
How I have to look if I want maximum armor possible from the items that dropped for me. Kills immersion pretty well, honestly. Granted, there are special cosmetic "suits" going into that empty slot on the right, but these are pretty rare, I've only seen THREE in these 49 hours. Witcher 3 had far, FAR superior armor system.
On top of that, clothing shops from various areas of the Night City sell rather random equipment.
Upgrading items gets progressively more expensive each level, so you can't keep keep upgrading lower level item, costs would go through the roof. Especially for Epic/Legendary items.
2) OHKO's. (one hit kill out). This looks especially weird in an environment with such "bulelt spongy" enemies (and you, if you built your character for that).
This one, hopefully, gets fixed eventually. Currently, on level 36, I have 740 health and smth smth 800 armor on my character. A legendar body modification that gives 60% health, a legendary subdermal armor for 200 armor, basically a "cyborg tank" build, as I've said. Random gas/any (literally - any, except for grenades thrown by enemies and rockets pods from drones/mechs, because those are weapons, and weapons I can "facetank" more lor less) etc explosions several metres away still ohko me. As do light vehicles if I bump into them, even at relatively low speed that would have 0% chance to kill my real body inRL.
Something fishy going on and these values definitely need tweaking.
Needless to say, these OHKO explosions, cars and fall damage (one could think fortified legs that help you jump two stairs up should help with that, but nope) are the main sources of death.
Now less important, but just somewhat annoying things.
3) Questlines and Roleplay. We've been told we can be anything. Well, guess what, in these 49 hours, beating the game once already some 7 hours ago, I didn't encounter a single Corporation questline. Except for that initial quest in Prologue where you can attempt to cooperate with them, and a few later in MQ.
Maybe they are leaving those for expansion, maybe I was looking in wrong places, but sure as hell I wanted to be "friends" with Militech for my "heavily armed and armored death machine" playthrough. Then again, with the current Item system they wouldn't be able give me much, but i still hoped. Working random jobs for "Fixers", attending to crime activity and MQ/taking quest from random people is 98% of what we'll do. Or, again, maybe I was looking in wrong places.DO NOT CONFUSE IT WITH QUEST QUALITY - QUEST QUALITY IS TOP NOTCH.
4)Implants : Too little, too few, too little info.
48 hours of gameplay, including beating the game once.
https://puu.sh/GWWc5/b145ea106d.png
Some slots are empty not because I don't have specific stat high enough, but because there's nothing to be found. I strongly believe at Street Level 50 ripperdocs should have tons of stuff to offer to you as long as you can pay.
Also, when you buy cyberware, you, most often, will have no clue what specific implant it should be installed into.
For example: https://puu.sh/GWWdz/cb89b3ef0a.png
"Rare"Sensory Amplifier that increases health by 15% is a mod for Gorilla Arms (or any arms, I suspect), not for something Body/Skeleton related. Found out experimental way.
Allright, time to get some rest/day off and get fresh to it on Monday. The quests, as I've said, are top notch, really makes you want to go through all of them.
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