Yes, this game has a lot of bugs and glitches. I haven't even really PLAYED the game, I just created the character and walked around for a few minutes to test the graphics settings and still managed to find a dozen of graphics glitches with NPCs and objects.
BUT THAT'S OK!! It was to be expected with such a huge world and story. When Witcher 3 came out (it also got delayed multiple times) it was buggy, but look at it now, it's perfect! So give it a few weeks and all the little bugs will get solved.
But what I cannot understand and forgive:
-there is no built in Benchmark to thoroughly test the seetings (e.g being on a closed alley, not all of the settings you just changed will have an effect because not all graphical effects apply there in the first place, so you have to move to other scenes just to test 1 setting and so on...this makes fine tuning the settings a pain in the bu*t).
-no Multi-Gpu support (I am not talking about SLI\Crossfire- those are dead). I am talking about DX12 (which this game exclusively runs on). DX12 has a mGPU feature. Kudos to CDPR for making a game that brings even the rtx 3090 to it's knees, but should we really have to decide between playing on nice settings or having a framerate that doesn't give you a headache (yes, I got a headache in the 15min I played at 27fps on my rtx 3090). If the game you created is so future-oriented that it can't run smoothly on the absolute best graphics card that money can buy then at least implement the option to use multiple gpus. This is even more important for people NOT HAVING the latest and greatest gpu. I try to imagine playing this game on a 1070 or even a 2080 ( my previous cards)! It would be a disaster! DX12 mGPU would allow you to use your 1070 AND 2080 simultaneously. Heck, even mixing your 2016-old AMD rx480 with your new nvidia rtx2060 would be possible and if (implemented correctly) would give you 60-80% better performance. So, the argument that: ''most people don't have so much money to buy multiple gpus'' doesn't hold here because almost everyone has at least one old (their previous) gpu laying around and like I said, mGPU could utilize it instead of you having to buy a new gpu (which you can't even do these days) or instead of you running the game at 20fps.
BUT THAT'S OK!! It was to be expected with such a huge world and story. When Witcher 3 came out (it also got delayed multiple times) it was buggy, but look at it now, it's perfect! So give it a few weeks and all the little bugs will get solved.
But what I cannot understand and forgive:
-there is no built in Benchmark to thoroughly test the seetings (e.g being on a closed alley, not all of the settings you just changed will have an effect because not all graphical effects apply there in the first place, so you have to move to other scenes just to test 1 setting and so on...this makes fine tuning the settings a pain in the bu*t).
-no Multi-Gpu support (I am not talking about SLI\Crossfire- those are dead). I am talking about DX12 (which this game exclusively runs on). DX12 has a mGPU feature. Kudos to CDPR for making a game that brings even the rtx 3090 to it's knees, but should we really have to decide between playing on nice settings or having a framerate that doesn't give you a headache (yes, I got a headache in the 15min I played at 27fps on my rtx 3090). If the game you created is so future-oriented that it can't run smoothly on the absolute best graphics card that money can buy then at least implement the option to use multiple gpus. This is even more important for people NOT HAVING the latest and greatest gpu. I try to imagine playing this game on a 1070 or even a 2080 ( my previous cards)! It would be a disaster! DX12 mGPU would allow you to use your 1070 AND 2080 simultaneously. Heck, even mixing your 2016-old AMD rx480 with your new nvidia rtx2060 would be possible and if (implemented correctly) would give you 60-80% better performance. So, the argument that: ''most people don't have so much money to buy multiple gpus'' doesn't hold here because almost everyone has at least one old (their previous) gpu laying around and like I said, mGPU could utilize it instead of you having to buy a new gpu (which you can't even do these days) or instead of you running the game at 20fps.
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