Difficulty modes... What should they entail?
Now, everyone has their own preferences, everyone has their own tastes!
That being said I have heard a lot of ideas, some truly great ones, about how the various difficulty modes should be handled, the most notable being that on the highest difficulty level, you die once, then have to start all over again.
But what about the levels in between? Inflated health for enemies? More Enemies? More difficult mechanics, say for shooting, driving, etc...? Less Health? No prompts or hints?
I am not really sure... to be honest, I play most games on normal difficulty level, because I don't really care. Sometimes I will switch to the highest level on subsequent play throughs, just for the challenge, but in a longer game or a sandbox game, there just doesn't seem to be much of a point usually. On games I do decide to play through again, it has to be my choice to do so, because I thought the game was fun and it sounds ginchy... if the game forces me to replay to unlock everything then it;s really no longer any fun for for me, instead it feels like I am being cocksmacked. It's insulting and it usually results in the game just getting binned, never to be played again.
I will say this... I bloody hate the idea that higher difficulties unlock things you can't get in the regular game.... and I hate it tenfold if you have to play through just to unlock the higher difficulty levels. Just let me play at the highest difficulty level right from the start, and by god if their are exclusives that only unlock in the higher difficulty levels, then state that shit clearly up front. Don't let me get half way through the game just to find out because I am playing on Normal that I can't get the Uber Rifle of Butthurting without starting over again from scratch.
Playing on higher difficulty should be it's own reqward... if you really need to give people something for it, well thats what tropies and achievements are for I guess.
Now, everyone has their own preferences, everyone has their own tastes!
That being said I have heard a lot of ideas, some truly great ones, about how the various difficulty modes should be handled, the most notable being that on the highest difficulty level, you die once, then have to start all over again.
But what about the levels in between? Inflated health for enemies? More Enemies? More difficult mechanics, say for shooting, driving, etc...? Less Health? No prompts or hints?
I am not really sure... to be honest, I play most games on normal difficulty level, because I don't really care. Sometimes I will switch to the highest level on subsequent play throughs, just for the challenge, but in a longer game or a sandbox game, there just doesn't seem to be much of a point usually. On games I do decide to play through again, it has to be my choice to do so, because I thought the game was fun and it sounds ginchy... if the game forces me to replay to unlock everything then it;s really no longer any fun for for me, instead it feels like I am being cocksmacked. It's insulting and it usually results in the game just getting binned, never to be played again.
I will say this... I bloody hate the idea that higher difficulties unlock things you can't get in the regular game.... and I hate it tenfold if you have to play through just to unlock the higher difficulty levels. Just let me play at the highest difficulty level right from the start, and by god if their are exclusives that only unlock in the higher difficulty levels, then state that shit clearly up front. Don't let me get half way through the game just to find out because I am playing on Normal that I can't get the Uber Rifle of Butthurting without starting over again from scratch.
Playing on higher difficulty should be it's own reqward... if you really need to give people something for it, well thats what tropies and achievements are for I guess.