Here's my experience with Cyberpunl 2077 Patch 1.23 played on Ryzen 5800x and RTX3080
Nothing game-breaking, but it's the very first area of the game you will see, so obviously you will pay extra attention to details.
- no facial animations in the mirror after the scene with broken nose
- no facial animations when V goes to the toilet and looks into the mirror, not matter which animation I chose, even when I exit "look at the mirror" and come back
- there is a person just in front of that mirror, V simply phases through him in order to get access to the mirror
- when you exit the bathroom with the mirror and look straight at the staircase where the mission pointer leads you, you will be able to see a wall wide skull graffiti which disappears and reappears depending on how far away you stand. You step pack one step and it's gone. You step forward just one step and it's back again! It's an enclosed space and there are still textures disappearing if you stand too far away from them!!
- if you move towards the pool table and look across the room, there is another huge skull graffiti on the opposite wall. If you stand behind the pool, it will disappear. If you step just a bit forward, it's back again. RED Engine hates skull graffities!
- walk up the stairs, look at the fat dude eatin a burger next to Kirk. Start walking away while still looking at him. The red-ish light source will disappear and reappear depending on the distance.
Up until the first real gig everything is working pretty fine. I can't entirely tell if any "optimisation" took place, the game behaves just the same. If they lowered LOD even more, I can't really tell. I have this strange feeling that the quality of objects dropped, the amount of polygons seems lower. But maybe it's because I played some games with better quality objects lately.
- objects LOD is ridiculous, some objects load the best textures only when you walk right next to them
- remember the lady that opens the door on your left and you have a couple seconds to nod at her to get back inside? Well, try not doing that. She will play exactly the same animation of "ok, I'll go back inside". There is nothing better than meanigless "choices".
- I'm not even pressing "answer" when someone calls me or I have time based "optional" dialogues as they don't bring any consequences whatsoever
- "your move, V"
- "V"
- "your move, V"
- "V"
- "your move, V"
- everything feels low polygon, everything seems to have less details than I remember. 6 months later and the game has already aged so much??
- during the bathtube scene Jackie is not holding a gun, just waving his hand in the air as if it was invisible
- if you don't provide a feedback to Bug, there will still be an animation of Jackie handing you the injector. How immersive! Choices! Consequences! Nice!
- there is no sound of Jackie opening the door, getting in to the car and slamming the door closed after the gig. Quality!
- all you have to do during the "exciting chase" after the mission is to medicate yourself, they will always crash anyways
- during the happy little ride with Jackie look at his hads on the wheel. He's barely ever turn it and we are making 180s when we drive to the garage next to my house
- the game has obvious walking implemented into it but not "walk" button so you can simply walk around? What a wonderful design decission!
- in the elevator up to my floor, 4 screens with a talkshow displayed in 10 frames per second max. I think it's even lower than before!
- looking in mirror works in my house but the animations are... so bad. Especially in comparison to what Death Stranding preseted with exactly the same functionality. Just better.
- ground floor of my megabuilding and here we are: two identical models standing next to one another!
- outside the building next to where Jackie waits for me: two identical kids waiting for green light next to two identical fat guys in tank tops!
City of Dreams, City of Clones!
- wanna know how they "fixed" those cars ramming the concrete blocade next to the food stand? They disabled all traffic in that area!! XD There is no cars whatsoever driving through that area now.
- I came back to that place again a few minutes later: cars ramming it like before. Good old Night City. Never changes!
So that's my first impressions of the patch. If there are any improvements, they must be in sorting the engine out, not in how the game feels to the end user.