I like your suggestions, sir, although I deem more fitting for the Aretuza location to increase all the allied mage units' Patience by 1 (at least that's what I'd expect for the expansion theme, anyway).What I expect for NR:
-> One location called Aretuza spawning Aretuza students and adepts.
With the order to increase the patience of all allied unit by 1
-> Ban Ard Adept: Whenever you use the order of a patience unit deal 2 random damage.
Not sure if Gerni joining the Sabbath would make much sense ("The Sabbath is in the full swing! Behold a very special guest joining the fun. And she brings presents too!"), but no idea who it could be, maybe the Wicked Witch or a Gwent Version of the Tooth Fairy, (we already had the Rat-Catcher of Hamelin in the last drop).For MO I expect Gernichora as a legendary,
It makes perfect sense. In Thronebreaker, where Gernichora is actually involved in one chapter of the story, it's revealed that there is a village in the swamp whose inhabitants worship her as a deity and have a special holiday dedicated to her when they make sacrifices for her. This "holiday" might as well be their local version of the Sabbath. And "she brings presents" could very well refer to the "fruits of Gernichora", those being leeches which drink her blood and then stick and glow on trees. Any person or animal who then drinks her blood (which is said to be sweet) from those "fruits" is then susceptible to having it's mind either influenced or controlled by Gernichora (depending on how much they drink I assume...).Not sure if Gerni joining the Sabbath would make much sense ("The Sabbath is in the full swing! Behold a very special guest joining the fun. And she brings presents too!"), but no idea who it could be, maybe the Wicked Witch or a Gwent Version of the Tooth Fairy, (we already had the Rat-Catcher of Hamelin in the last drop).
Haha, yeah, I'm definitely not playing this card for extra waylay or shuffling of 3 own units, lol....
Again, not all of these orders are great as we speak. But they can become in the future.
Haha, yeah, I'm definitely not playing this card for extra waylay or shuffling of 3 own units, lol.
Why stop at 18, though? "With the right setup" I can get... hmm... 25? This would include 3 mentors, 4 sentries and 2 Brigades. Totally doable and worth it. You've convinced meBut with the right setup, shuffling 3 of your own units can be worth as much as 18 points... While it's likely going to play for a lot less than that on average, it's definitely an option for movement based ST decks to consider.
Well, it's a cool trick if the apples never actually fall back down. I like the visual design of lower-level spells, not every bit of magic needs to be portrayed with an explosive flare of fire or lightning.Juggling doesn't seem particularly magical to me.
But they are juggling using some magic force like telekinesis or something.Juggling doesn't seem particularly magical to me.
Agreed. I'm lousy at juggling aught, glowing or otherwise.Anyone who can juggle more than one thing is pretty magical to me.
Probably the dev/design team also thinks like this, always balancing ST cards for the "max potential, max possible" points including all possible synergies when allocating the provisions for ST cardsBut with the right setup, shuffling 3 of your own units can be worth as much as 18 points... While it's likely going to play for a lot less than that on average, it's definitely an option for movement based ST decks to consider.
Probably the dev/design team also thinks like this, always balancing ST cards for the "max potential, max possible" points including all possible synergies when allocating the provisions for ST cards