I can understand why people are so frustrated, but I personally don't think it was a bad stream.
The team was so passionate and giddy about the fixes and new content that sometimes they couldn't help but interrupt each other respectfully to clarify a point.
I noticed how even they made comments that let us know they're aware Cyberpunk didn't have the best launch and they're working hard to fix it.
Liked how one of them explained the difference between having a modder implementing something vs. having the devs doing it. I play tons of heavy modded games and I respect modders, but they can always create something and you are the only one responsible for installing it and accepting the consequences of activating it in your game. And the difference with the devs is that they have to make sure everything works properly and doesn't break anything, and for multiple platforms. I respect them for that of for having the balls the say outright why some things cannot be implemented as much as they'd love to (reset attributes).
I know some people didn't like their enthusiasm over the jackets and the cat, but these are babysteps, and as far as I know, comparable to The Witcher;s DLCS. I can't help but feel bad for them, because I know how it feels like when you're trying to improve something, but you cannot comment that much about it, and your hands are so tied so you can only progress too much at the time.
Their biggest mistake was announcing the game too early back in the day (and they also made a comment about this, saying they've learnt not to do this again). Another mistake was being naive enough to think those people sending death threats would actually try to act upon them, and thus making them release the game earlier out of fear. Originally they realized they couldn't release the game in the date they promised and they wanted to delay it, but then they started to get pressured to launch.