F
You might find yourself in a similar 'choking down' situation with TToN then, since that's going to have turn-based combat as well. Hopefully vastly improved upon and more intricate than the iteration used in Wasteland 2, but presumably with the same resp. even more 'tedium' and 'chore', or as I rather call it, 'tactical depth' and 'challenge' to it.
Well, that's just it. I play these on hardest and, frankly, they aren't very challenging. Which isn't to say I don't perish - I do - but it's from pretty obvious, I was watching TV kind of errors or, let's see how this works experiments. Turn-based I can stare at the puzzle for an hour until I figure out the best option. As for tactics...figure out which weapons or spells work best, ( or combo for D:OS) and then apply them at not-very-bright opponents. Wasteland 2 tactical depth has so far consisted of find-cover-shoot-enemy-with-assault-rifle. D:OS consists of make-mages-destroy-world.
That's really pretty much it.
XCom had more depth, as an example, but it was always a variation on the challenge. Enemy is under or near cover, is floating or is a Muton, soften up and then eliminate with snipers.
These aren't wargames, and they aren't that tactically deep. And it is boring to watch as the eight enemies you are absolutely going to destroy in five or less turns from now, hustle towards you and their doom.