[SPOILERS] The lack of Witcher 2 decisions and content in The Witcher 3.

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Part of me agrees with most of the criticisms people have repeatedly raised about the series' many inconsistencies and loose-ends, both here and elsewhere on the Forums. I was quite disappointed that in the final production they didn't better realise their efforts of linking the previous titles together. The actual reasons for these omissions seem rather intricate, but appear to be largely the result of constraints of time late in development, critical editing, and the necessity of releasing a game with a unified, more or less easily accessible story-line. The initial ambition for the game seems to have been rather high, but revisions had to be made -- as they must in all creative efforts -- and some salvage work was needed to preserve the core vision they had for the story.

Be that as it may, personally there are many small details, and many larger ones, which I keenly missed in Wild Hunt, especially from Assassins of Kings. They could certainly have done more, striven for greater continuity, and The Witcher III would be quite another game entirely as a result. However, it would have taken much more time, money, and attention. The game would have perhaps not been released for another year or two, by which time interest might have waned a bit. Therefore, they probably chose to pursue the configuration which led to the game we now have, and concentrated upon different aspects of continuity than most enthusiasts from the series would have liked. Will they redress these points and strengthen the game's integrity within the series? Probably not (just as they never improve the interconnections between The Witcher and The Witcher 2.) Moreover, even if they hazard the attempt, the finished product will almost certainly never be to the satisfaction of all of their most harsh critics. Part of me wishes they would make the effort, nonetheless, but only a part.

Another part of me -- perhaps the more realistic part -- is inclined to accept the game for what it is, and enjoy it for what it is: ambitious, impressive in its shear scale, visually beautiful, and narratively interesting in its details, though ultimately deficient in many places, while exceptional in many others. It's a fine piece of entertainment in its own right, to the extent it is able to deliver, but should probably be best judged on its own rather than in relation to the other games. To this end, I try to treat each game as an individual piece or art, and assess it by its personal achievements. Owing to the changeable fashions of games, and the fluctuating audience they attract, I think is a reasonable expectation for the medium as art. (I rather doubt they can quite yet entirely replace books.)

As a parting thought, I'll offer for contemplation an abridged quotation from an Old Norse Saga from the 14th-century*, which has always been a favourite of mine, and seems of perennial relevance to the subject of criticism in different ages:
Of the many stories written for people’s entertainment, a number come down to us from ancient manuscripts or from learned men. Some of these tales from old books must have been set down very briefly at first, and expanded afterwards, since most of what they contain took place later than is told. Now not everyone shares the same knowledge, and even when two men happen to be present at the same event, one of them will often hear or see something which the other doesn’t. . . . Since neither this tale nor anything else can be made to please everyone, nobody need believe any more of it than he wants to believe. All the same the best and most profitable thing is to listen while a story is being told, to enjoy it and not be gloomy: for the fact is that as long as people are enjoying the entertainment they won’t be thinking any evil thoughts. Nor is it a good thing when listeners find fault with a story just because it happens to be uninformative or clumsily told. Nothing so unimportant is ever done perfectly. [ . . .]

Now even if there are discrepancies between this story and others dealing with the same events, such as names and other details, and what individual people achieved by greatness or wisdom or witchcraft or treachery, it’s still most likely that those who wrote and composed this narrative must have had something to go on, either old poems or the records of learned men. . . . But it’s best not to cast aspersions on this or call the stories of learned men lies, unless one can tell the stories more plausibly and in a more elegant way. Old Stories and poems are offered more as entertainments of the moment than as eternal truths. There are few things told that can’t be put in doubt by some old example to the contrary . . . . I’d like to thank those who’ve listened and enjoyed the story, and since those who don’t like it won’t ever be satisfied, let them enjoy their own misery.
AMEN.

*Göngu-Hrolf’s Saga, translated by Hermann Pálsson and Paul Edwards, University of Toronto Press (1980).
 
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Bear in mind the only bad writing is in the main plot and the Triss romance. There is some excellent writing in the first act. One of the biggest problems with the game is that the excellent writing fell away afterward.

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A team of specialist Dragon Hunters trained for such a task might be able to take down a dragon, a regular army is going to shit its pants at the first sign of a dragon.

As for Vesemir, Loc Muine is no where near Kaer Morhen and of all the entire Northern Kingdoms, the chances of him happening to be on the path around an abandoned ruin of a city in the arse end of nowhere are remote to say the least. It's contrived in order to give the player someone who can coach them at the beginning of the game. It ignores the choices of players who romanced and subsequently rescued Triss. Neither constitute good writing by any stretch of the imagination. The entire point of this merged thread is that the majority of people who played the previous games are deeply upset at their choices counting for nought in the third game.

I imagine it's too late to do anything about it now but it's a lesson CDPR must learn nonetheless.

---------- Updated at 11:30 PM ----------



Dragon Age 2 and Dragon Age Inquisition both recognise player choices from the previous games. Romance Lelliana in Origins, for example, and she'll mention the Warden in both sequels. What Bioware did with the introduction of the Keep for Inquisition was akin to the questionnaire by Voorhis, albeit on a much more intricate level. CDPR recognised minor choices from the third game - minor insofar as their impact on the plot of the third, however, failed to recognise the major issues and instead created a world state that was not in-keeping with what had gone before. To use your example, it would be like Bioware claiming the Warden never really defeated the Blight.

But if you payed attention in Witcher 1, Vesemir was NOT IN KAER MORHEN.... he left, same as Eskel and Lambert, to opposite sides of the world looking for clues about Salamandra...

and regarding W2 choices, they are what they are - sometimes things seems important just to be steamrolled by some major thing that changes everything - whole political battle in W2 was completely insignificant because of NIlfgaardian invasion that changed everything. It literally didnt mattered which faction in Temeria took power, if Temeria ended up completely occupied by Nilfgaard. Radovid at the other side wanted revenge on Phillipa, hunting down all sorceresses and mages was exactly what he would do no matter what was the result of Loc Muine summit. Vergen area was just one small city, it was not big enough to make a stand against Nilfgaardian army, much larger kingdoms were destroyed easily...
 
But if you payed attention in Witcher 1, Vesemir was NOT IN KAER MORHEN.... he left, same as Eskel and Lambert, to opposite sides of the world looking for clues about Salamandra...

and regarding W2 choices, they are what they are - sometimes things seems important just to be steamrolled by some major thing that changes everything - whole political battle in W2 was completely insignificant because of NIlfgaardian invasion that changed everything. It literally didnt mattered which faction in Temeria took power, if Temeria ended up completely occupied by Nilfgaard. Radovid at the other side wanted revenge on Phillipa, hunting down all sorceresses and mages was exactly what he would do no matter what was the result of Loc Muine summit. Vergen area was just one small city, it was not big enough to make a stand against Nilfgaardian army, much larger kingdoms were destroyed easily...

It doesn't matter where he is, he wasn't at Loc Muine and Geralt, whether it be with Triss or not, is headed in the direction of Nilfgaard in order to find Yen. That's the conclusion of AoK's story. In the prologue of TWH Geralt states that they've both been on the road for six months, the precise time the game is set after AOK. In order to reconcile that it means Geralt met Vesemir and linked up with him almost immediately after leaving Loc Muine. That is as contrived as it can possibly get. Or, to put it less delicately, it's complete and utter bullshit.

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Too late to do anything? I don't know. EE could go a long way in fixing things, but what I would recommend is they reboot the whole damn series and use RedEngine 3 for it. Create a newcomer-friendly prologue (as opposed to a newcomer-friendly finale for Christ's sake) that introduces back-story for Geralt so everyone knows who is important to him and why. Go from there, releasing a new trilogy. Use book canon as a starting point, then let the game series create its own. Otherwise, using the book canon verbatim, the games would be too linear. I.E. *sighs, shaking head* like the DA books vs. DA games. A better, more respectable example might be the differences between D&D games and D&D books. They live separately for the most part, certainly more so than does the Witcher games from Sapkowski's awesome tales.

Certainly a great idea to continue telling stories in the Witcher world (a fascinating one). Might be just to go with a PC of CDPR's own creation rather than a preexisting one.

Whilst an EE could address issues such as the still unbalanced romance and lack of content in Acts 2 and 3, in order to plonk a save import on the game now, significant portions of the game would require a re-write. As much as I would love that, especially that appalling ending, it's simply unreasonable to expect CDPR to invest resources in to what would amount to being a rebuilding of the game. Even if the Enhanced Edition was sold, it's doubtful they would recoup such an investment.
 
Part of me agrees with most of the criticisms people have repeatedly raised about the series' many inconsistencies and loose-ends, both here and elsewhere on the Forums. I was quite disappointed that in the final production they didn't better realise their efforts of linking the previous titles together. The actual reasons for these omissions seem rather intricate, but appear to be largely the result of constraints of time late in development, critical editing, and the necessity of releasing a game with a unified, more or less easily accessible story-line. The initial ambition for the game seems to have been rather high, but revisions had to be made -- as they must in all creative efforts -- and some salvage work was needed to preserve the core vision they had for the story.

Be that as it may, personally there are many small details, and many larger ones, which I keenly missed in Wild Hunt, especially from Assassins of Kings. They could certainly have done more, striven for greater continuity, and The Witcher III would be quite another game entirely as a result. However, it would have taken much more time, money, and attention. The game would have perhaps not been released for another year or two, by which time interest might have waned a bit. Therefore, they probably chose to pursue the configuration which led to the game we now have, and concentrated upon different aspects of continuity than most enthusiasts from the series would have liked. Will they redress these points and strengthen the game's integrity within the series? Probably not (just as they never improve the interconnections between The Witcher and The Witcher 2.) Moreover, even if they hazard the attempt, the finished product will almost certainly never be to the satisfaction of all of their most harsh critics. Part of me wishes they would make the effort, nonetheless, but only a part.

Another part of me -- perhaps the more realistic part -- is inclined to accept the game for what it is, and enjoy it for what it is: ambitious, impressive in its shear scale, visually beautiful, and narratively interesting in its details, though ultimately deficient in many places, while exceptional in many others. It's a fine piece of entertainment in its own right, to the extent it is able to deliver, but should probably be best judged on its own rather than in relation to the other games. To this end, I try to treat each game as an individual piece or art, and assess it by its personal achievements. Owing to the changeable fashions of games, and the fluctuating audience they attract, I think is a reasonable expectation for the medium as art. (I rather doubt they can quite yet entirely replace books.)

As a parting thought, I'll offer for contemplation an abridged quotation from an Old Norse Saga from the 14th-century*, which has always been a favourite of mine, and seems of perennial relevance to the subject of criticism in different ages:


*Göngu-Hrolf’s Saga, translated by Hermann Pálsson and Paul Edwards, University of Toronto Press (1980).

In the end none of those reasons matter to the customer. In the end the only thing that matters to the customer is the result, the lasting impression of the game, that what was promised is delivered. Not so oddly enough that should be the main concern of the business, too, since satisfying those concerns leads to long-term viability.

Can you appease everyone? Certainly not, but this was supposed to be an RPG. Continuity should have been the first thing established because continuity was promised. Because continuity is at the very heart of a RPG series.

Financially, CDPR had a great success in TW 3. They should feel good about that. They also disappointed a great many loyal customers and should not be surprised if they have lost a great many customers who at one time were very loyal. Me, I won't be purchasing Cyberpunk. Before TW 3 that was a done deal. It remains to be seen if I'll purchase another Witcher title (assuming CDPR makes one and assuming it's not poorly written and dumbed down to the nth degree).

Long story short, I have lost my faith and CDPR is no longer among my trusted developers.
 
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he was not at Loc Muine, but joined Geralt after Loc Muine... Why is that so hard to understand? and why would that be so impossible? Vesemir is most experienced Witcher... tracking down Geralt, especially when whole world knew what happened in Temeria (Foltest dead, Geralt blamed for murdering him..) Do you really think it would be so hard for Vesemir to find him if he wanted to???

And whole Triss situation is explained in W3, you could ask her about it while doing those side quests for her. (or just listening what she says while running from place to place) Geralt and Triss broke up, because first - Geralt was still under influence of Djinn spell and bound to Yennefer for eternity... there was just no chance he would stay with Triss with that spell being active... their relationship was doomed to fail...

and btw, personally, i think Witcher 2 made much bigger problems to series continuity than Witcher 3 ever did... W3 fully follows the book lore, while it was W2 which worked with things never mentioned in Sapkowski's books.
 
Whilst an EE could address issues such as the still unbalanced romance and lack of content in Acts 2 and 3, in order to plonk a save import on the game now, significant portions of the game would require a re-write. As much as I would love that, especially that appalling ending, it's simply unreasonable to expect CDPR to invest resources in to what would amount to being a rebuilding of the game. Even if the Enhanced Edition was sold, it's doubtful they would recoup such an investment.

Great points. I wasn't talking about a rewrite though that is what's needed (writing in TW 3 as we previously discussed is awful). I'd be not satisfied but at least somewhat pacified if an import simply acknowledged decisions in the glossary and maybe have conversations with NPCs explain a bit more of what happened between the two games. You know, nothing remotely similar to the quality and commitment CDPR promised. I'm talking Bioware type stuff here, but at least that's better than what we got.
 
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he was not at Loc Muine, but joined Geralt after Loc Muine... Why is that so hard to understand? and why would that be so impossible? Vesemir is most experienced Witcher... tracking down Geralt, especially when whole world knew what happened in Temeria (Foltest dead, Geralt blamed for murdering him..) Do you really think it would be so hard for Vesemir to find him if he wanted to???

And whole Triss situation is explained in W3, you could ask her about it while doing those side quests for her. (or just listening what she says while running from place to place) Geralt and Triss broke up, because first - Geralt was still under influence of Djinn spell and bound to Yennefer for eternity... there was just no chance he would stay with Triss with that spell being active... their relationship was doomed to fail...

and btw, personally, i think Witcher 2 made much bigger problems to series continuity than Witcher 3 ever did... W3 fully follows the book lore, while it was W2 which worked with things never mentioned in Sapkowski's books.

Look mate, this isn't rocket science. The Witcher 3 is set six months after The Witcher 2. Vesemir was not at Loc Muine in The Witcher 2 (wasn't in the game at all). Therefore Geralt met Vesemir immediately after the events of conclusion to AOK's story. Now of all the lands in all the Northern Kingdoms, what are the chances Vesemir just so happened to be at the place Geralt was yet wasn't available to help him in AOK's story?

If you can't understand that as a contrivance when others can then there really is no point in replying to this because I have no other way of explaining to you what a contrivance means.
 
Look mate, this isn't rocket science. The Witcher 3 is set six months after The Witcher 2. Vesemir was not at Loc Muine in The Witcher 2 (wasn't in the game at all). Therefore Geralt met Vesemir immediately after the events of conclusion to AOK's story. Now of all the lands in all the Northern Kingdoms, what are the chances Vesemir just so happened to be at the place Geralt was yet wasn't available to help him in AOK's story?

If you can't understand that as a contrivance when others can then there really is no point in replying to this because I have no other way of explaining to you what a contrivance means.

AGAIN - Vesemir was looking for Geralt because of Salamandra situation in W1... it would be hardly so impossible for him to find him if he wanted to.. and he did.. In books, Geralt met various known people in least expected areas, so why would it be so strange for Vesemir and Geralt meet let say 5 months after Loc Muine? You are making big deal out of simple things...
 
Great points. I wasn't talking about a rewrite though that is what's needed (writing in TW 3 as we previously discussed is awful). I'd be not satisfied but at least somewhat pacified if an import simply acknowledged decisions in the glossary and maybe have conversations with NPCs explain a bit more of what happened between the two games. You know, nothing remotely similar to the quality and commitment CDPR promised. I'm talking Bioware type stuff here, but at least that's better than what we got.

That just wouldn't cut the mustard, mate. Think of it this way. At the conclusion of AOK, all the Northern Kingdoms' leaders are in one place - Loc Muine - for a summit. They find out that the assassination attempts orchestrated by Nilfgaard. They they hear that Nillgard has crossed the Euroga (or however you spell it) and invaded. It seems completely unrealistic to suggest that they would not come up with an agreement to unify their forces under a single command in order to drive out the invaders as they did 70 ish(?) years before. If you agree that that seems not entirely unreasonable then the entire world state of TW3 breaks down. That's the consequences of ignoring the previous game. The entire back story of the third game is built on the most flimsy of premises and one that ignores almost everything from TW2. You cannot fix that without re-writing the back story that sets the tone for current events in the game's world.
 
That just wouldn't cut the mustard, mate. Think of it this way. At the conclusion of AOK, all the Northern Kingdoms' leaders are in one place - Loc Muine - for a summit. They find out that the assassination attempts orchestrated by Nilfgaard. They they hear that Nillgard has crossed the Euroga (or however you spell it) and invaded. It seems completely unrealistic to suggest that they would not come up with an agreement to unify their forces under a single command in order to drive out the invaders as they did 70 ish(?) years before. If you agree that that seems not entirely unreasonable then the entire world state of TW3 breaks down. That's the consequences of ignoring the previous game. The entire back story of the third game is built on the most flimsy of premises and one that ignores almost everything from TW2. You cannot fix that without re-writing the back story that sets the tone for current events in the game's world.

A-fricking-men. Thank you. You saved me from grasping at straws.
 
suggestion for you... read the books... Nilfgaard's main focus was not just kill kings, but also blame Lodge and mages for it... Mages were the one who stopped Nilfgaard at Sodden..they were much bigger threat than Henselt, Foltest or Demavend. It is the W2 writing that was a bit off, not W3 which is back close to the book lore....
 
I've seen disillusionment galore which convinces me all the more that TW 3 won GOTY and other awards simply due to the awesomeness that is RedEngine 3.

It is not like the competition from other "AAA" games (such as Fallout 4) was very good, either.

As for Vesemir, Loc Muine is no where near Kaer Morhen and of all the entire Northern Kingdoms, the chances of him happening to be on the path around an abandoned ruin of a city in the arse end of nowhere are remote to say the least. It's contrived in order to give the player someone who can coach them at the beginning of the game. It ignores the choices of players who romanced and subsequently rescued Triss. Neither constitute good writing by any stretch of the imagination. The entire point of this merged thread is that the majority of people who played the previous games are deeply upset at their choices counting for nought in the third game.

Some of the issues related to the Witcher 2 save import are probably resource related, given that a reasonable amount of effort was put into Letho's appearance in TW3 (he does not even have much less content than in the previous game), and more content was planned for other characters like Iorveth or Sile, but it ended up being cut. However, some of the choices would just have been too difficult to fully implement, such as those related to politics (like who wins the war), and Geralt's relationship with Triss. The latter would have required a lot of work in Act 1 quests, and it might even have been an intended part of her character development that she loses everything before TW3. However, that does not excuse the treatment of the character in the second half of the game and the poorly implemented consequences to the romance choice - these may not have been planned originally, and I do not see them as an intended creative choice, but rather a part of the game left unfinished. Smaller consequences (such as different dialogues, journal entries, etc.) to all Witcher 2 choices would not have been difficult to implement, I guess it was again a matter of prioritizing the use of time and resources. In an ideal world, those kinds of problems could be fixed in an enhanced edition, but it remains to be seen how much (if any) of that will actually be done by CDPR.

Whilst an EE could address issues such as the still unbalanced romance and lack of content in Acts 2 and 3, in order to plonk a save import on the game now, significant portions of the game would require a re-write. As much as I would love that, especially that appalling ending, it's simply unreasonable to expect CDPR to invest resources in to what would amount to being a rebuilding of the game. Even if the Enhanced Edition was sold, it's doubtful they would recoup such an investment.

Realistically, I could see an EE adding a few new quests, and implementing various tweaks to dialogues and cutscenes. This would add more content to the game (so it can be advertised as having "X hours more gameplay" than the original version), and improve on various aspects that are lacking. That is about what was done in the enhanced edition of TW2, or actually less than that (2 new quests). But CDPR may not see it worth investing much in an EE, if one is released at all. I do not think it would make fundamental changes to anything in the game, though, it would be more about polishing what is already there and maybe adding some more quest content at best.
 
NIlfgaard invasion didnt happened at the time everybody was at Loc Muine, but after... did you even played Witcher 2? video scene with invasion force crossing Yaruga is played AFTER game ending sequence, not before...

and even after invasion, not all Northern Kingdoms are defeated... strongest of them is still there... Kovir... dont forget that Kovir had much stronger and better equipped army than Temeria, Redania and Kaedwen combined... they had no chance against them back then (check Sapkovski novel for details), they would hardly stand chance later... (expecially when all mages now work for Kovir)
 
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suggestion for you... read the books... Nilfgaard's main focus was not just kill kings, but also blame Lodge and mages for it... Mages were the one who stopped Nilfgaard at Sodden..they were much bigger threat than Henselt, Foltest or Demavend. It is the W2 writing that was a bit off, not W3 which is back close to the book lore....

*sighs* And here we have the basis for why TW 3 sucks so bad. An RPG is not a book. A book is not an RPG. One can borrow from the other's canon (multiple examples of how to do this), but neither should ever follow the same story-lines or depend on canon that castrates. If an RPG follows a book's story-line, it ceases to exist as an RPG and becomes nothing more than a linear (and a bore for those who already read and prefer the book). A developer wants to do that, that's fine. Their call. Their right. But I won't be buying it. Most importantly, don't call the game an RPG. Doing so misleads people and misleading people pisses them off.

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It is not like the competition from other "AAA" games (such as Fallout 4) was very good, either.

EXCELLENT point.
 
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*sighs* And here we have the basis for why TW 3 sucks so bad. An RPG is not a book. A book is not an RPG. One can borrow from the other's canon (multiple examples of how to do this), but neither should ever follow the same story-lines or depend on canon that castrates. If an RPG follows a book's story-line, it ceases to exists as an RPG and becomes nothing more than a linear bore, especially for those who already read the book. A developer wants to do that, that's fine. Don't call the game an RPG. Doing so misleads people and misleading people pisses them off.

Witcher was never meant to be some Sandbox RPG like Skyrim... It is strong story narative RPG based on Sapkowski novel.. it always was, and it is the main thing why it has so many fans.. Sapkowski novels were here long time before any game came, i read the first stories back in 1991 (still own that book)... those books are very popular in Europe, so if any company would make a game and ignore the book, it would be just doomed to fail...
 
NIlfgaard invasion didnt happened at the time everybody was at Loc Muine, but after... did you even played Witcher 2? video scene with invasion force crossing Yaruga is played AFTER game ending sequence, not before...

and even after invasion, not all Northern Kingdoms are defeated... strongest of them is still there... Kovir... dont forget that Kovir had much stronger and better equipped army than Temeria, Redania and Kaedwen combined... they had no chance against them back then (check Sapkovski novel for details), they would hardly stand chance later... (expecially when all mages now work for Kovir)

Yes I did. No need to be rude. The final cut scene of AOK shows the Nilfgaard invasion. TWH is set six months after AOK. Therefore the invasion came if not during, then immediately after the events at Loc Muine. You seem to be arguing the same case that I am. As far as I'm concerned, the ship has sailed on ever getting a proper save import put in to TW3, disappointing as that is.

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Realistically, I could see an EE adding a few new quests, and implementing various tweaks to dialogues and cutscenes. This would add more content to the game (so it can be advertised as having "X hours more gameplay" than the original version), and improve on various aspects that are lacking. That is about what was done in the enhanced edition of TW2, or actually less than that (2 new quests). But CDPR may not see it worth investing much in an EE, if one is released at all. I do not think it would make fundamental changes to anything in the game, though, it would be more about polishing what is already there and maybe adding some more quest content at best.

If no additional content is added then the Witcher contracts need rebalancing because too many of them come at too low a level within the game. By the time you reach Act 3 you are over level for, I think, all but one of them. Kare Morhen map in particular lacks anything to do outside of the main quest. That act is in desperate need of some additional content.
 
Witcher was never meant to be some Sandbox RPG like Skyrim... It is strong story narative RPG based on Sapkowski novel.. it always was, and it is the main thing why it has so many fans.. Sapkowski novels were here long time before any game came, i read the first stories back in 1991... those books are very popular in Europe, so if any company would make a game and ignore the book, it would be just doomed to fail...

Doomed to failure? Are you serious? Having an RPG based in the same world as a book but not following the same story-line has been done quite successfully and leads to uncountable titles from each medium. I wasn't even thinking Elder Scrolls. For finer examples of what I'm talking about, see LoTR, GoT, D&D, (god help me for talking about Bioware in a positive light) DA.

FYI, I live in Europe (Spain). I read the initial stories, too. Love them. LOVE THEM. Though admittedly when I came across them I was living in the States, a far cry from Eastern Europe where the short stories where truly popular. That's neither here nor there, though. I have read the books Sapkowski published after the game and will continue to do so with any future offerings. Same cannot be promised with The Witcher the game unless CDPR creates something original.
 
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Witcher was never meant to be some Sandbox RPG like Skyrim... It is strong story narative RPG based on Sapkowski novel.. it always was, and it is the main thing why it has so many fans.. Sapkowski novels were here long time before any game came, i read the first stories back in 1991 (still own that book)... those books are very popular in Europe, so if any company would make a game and ignore the book, it would be just doomed to fail...

Very popular in Eastern Europe. This game was marketed at a global audience. It was marketed at people who have not read the books. It was not marketed as fan service to those who have. The Witcher game series can be described as being 'loosely based upon the novels written by Andrzej Sapkowski'.
 
saladin1701: no. It didnt happened after Loc Muine at all.. you had multiple video options after ending sequence with AoK, only after that you got the video with invasion.. Invasion didnt started immediately after Loc Muine summit.. we are talking about medieval type armies, not modern 21.century army.. it took months to move army somewhere.. and any type of coordinated attack would take a lot of time..

calasade: games follow same character as book.. so how exactly you expect to have story in a game to be not related anyhow to the book about the same person?

---------- Updated at 01:35 PM ----------

Very popular in Eastern Europe. This game was marketed at a global audience. It was marketed at people who have not read the books. It was not marketed as fan service to those who have. The Witcher game series can be described as being 'loosely based upon the novels written by Andrzej Sapkowski'.

You can buy the books worldwide now... Sapkowski was even in top 10 NY Times bestsellers with Blood of Elves recently... W3 is not losely based on a novel, but uses novel as a base for entire story... novel is about Ciri and Geralt, and W3 gives that story a conclusion. Ciri and Geralt story is what makes W3.. its not the politics that is important. politics was never a main part of Sapkowski books, it played secondary role always, and only created a narrative for the story (first Nilfgaardian invasion only happened because Emhyr wanted to capture Ciri, and he leveled Cintra in the process)
 
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calasade: games follow same character as book.. so how exactly you expect to have story in a game to be not related anyhow to the book about the same person?

Play Dragon Age: Origins. Then read Dragon Age: The Stolen Throne and Dragon Age: The Calling. Therein is just one example that will provide you an answer. Read LoTR, then pick up a game based on LoTR. Ditto with Song of Ice and Fire and GoT games. Ditto with D&D and Salvatore for the most part. Ditto with Star Wars, Star Trek, etc.
 
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