Part of me agrees with most of the criticisms people have repeatedly raised about the series' many inconsistencies and loose-ends, both here and elsewhere on the Forums. I was quite disappointed that in the final production they didn't better realise their efforts of linking the previous titles together. The actual reasons for these omissions seem rather intricate, but appear to be largely the result of constraints of time late in development, critical editing, and the necessity of releasing a game with a unified, more or less easily accessible story-line. The initial ambition for the game seems to have been rather high, but revisions had to be made -- as they must in all creative efforts -- and some salvage work was needed to preserve the core vision they had for the story.
Be that as it may, personally there are many small details, and many larger ones, which I keenly missed in Wild Hunt, especially from Assassins of Kings. They could certainly have done more, striven for greater continuity, and The Witcher III would be quite another game entirely as a result. However, it would have taken much more time, money, and attention. The game would have perhaps not been released for another year or two, by which time interest might have waned a bit. Therefore, they probably chose to pursue the configuration which led to the game we now have, and concentrated upon different aspects of continuity than most enthusiasts from the series would have liked. Will they redress these points and strengthen the game's integrity within the series? Probably not (just as they never improve the interconnections between The Witcher and The Witcher 2.) Moreover, even if they hazard the attempt, the finished product will almost certainly never be to the satisfaction of all of their most harsh critics. Part of me wishes they would make the effort, nonetheless, but only a part.
Another part of me -- perhaps the more realistic part -- is inclined to accept the game for what it is, and enjoy it for what it is: ambitious, impressive in its shear scale, visually beautiful, and narratively interesting in its details, though ultimately deficient in many places, while exceptional in many others. It's a fine piece of entertainment in its own right, to the extent it is able to deliver, but should probably be best judged on its own rather than in relation to the other games. To this end, I try to treat each game as an individual piece or art, and assess it by its personal achievements. Owing to the changeable fashions of games, and the fluctuating audience they attract, I think is a reasonable expectation for the medium as art. (I rather doubt they can quite yet entirely replace books.)
As a parting thought, I'll offer for contemplation an abridged quotation from an Old Norse Saga from the 14th-century*, which has always been a favourite of mine, and seems of perennial relevance to the subject of criticism in different ages:
*Göngu-Hrolf’s Saga, translated by Hermann Pálsson and Paul Edwards, University of Toronto Press (1980).
Be that as it may, personally there are many small details, and many larger ones, which I keenly missed in Wild Hunt, especially from Assassins of Kings. They could certainly have done more, striven for greater continuity, and The Witcher III would be quite another game entirely as a result. However, it would have taken much more time, money, and attention. The game would have perhaps not been released for another year or two, by which time interest might have waned a bit. Therefore, they probably chose to pursue the configuration which led to the game we now have, and concentrated upon different aspects of continuity than most enthusiasts from the series would have liked. Will they redress these points and strengthen the game's integrity within the series? Probably not (just as they never improve the interconnections between The Witcher and The Witcher 2.) Moreover, even if they hazard the attempt, the finished product will almost certainly never be to the satisfaction of all of their most harsh critics. Part of me wishes they would make the effort, nonetheless, but only a part.
Another part of me -- perhaps the more realistic part -- is inclined to accept the game for what it is, and enjoy it for what it is: ambitious, impressive in its shear scale, visually beautiful, and narratively interesting in its details, though ultimately deficient in many places, while exceptional in many others. It's a fine piece of entertainment in its own right, to the extent it is able to deliver, but should probably be best judged on its own rather than in relation to the other games. To this end, I try to treat each game as an individual piece or art, and assess it by its personal achievements. Owing to the changeable fashions of games, and the fluctuating audience they attract, I think is a reasonable expectation for the medium as art. (I rather doubt they can quite yet entirely replace books.)
As a parting thought, I'll offer for contemplation an abridged quotation from an Old Norse Saga from the 14th-century*, which has always been a favourite of mine, and seems of perennial relevance to the subject of criticism in different ages:
Of the many stories written for people’s entertainment, a number come down to us from ancient manuscripts or from learned men. Some of these tales from old books must have been set down very briefly at first, and expanded afterwards, since most of what they contain took place later than is told. Now not everyone shares the same knowledge, and even when two men happen to be present at the same event, one of them will often hear or see something which the other doesn’t. . . . Since neither this tale nor anything else can be made to please everyone, nobody need believe any more of it than he wants to believe. All the same the best and most profitable thing is to listen while a story is being told, to enjoy it and not be gloomy: for the fact is that as long as people are enjoying the entertainment they won’t be thinking any evil thoughts. Nor is it a good thing when listeners find fault with a story just because it happens to be uninformative or clumsily told. Nothing so unimportant is ever done perfectly. [ . . .]
Now even if there are discrepancies between this story and others dealing with the same events, such as names and other details, and what individual people achieved by greatness or wisdom or witchcraft or treachery, it’s still most likely that those who wrote and composed this narrative must have had something to go on, either old poems or the records of learned men. . . . But it’s best not to cast aspersions on this or call the stories of learned men lies, unless one can tell the stories more plausibly and in a more elegant way. Old Stories and poems are offered more as entertainments of the moment than as eternal truths. There are few things told that can’t be put in doubt by some old example to the contrary . . . . I’d like to thank those who’ve listened and enjoyed the story, and since those who don’t like it won’t ever be satisfied, let them enjoy their own misery.
AMEN.
*Göngu-Hrolf’s Saga, translated by Hermann Pálsson and Paul Edwards, University of Toronto Press (1980).
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