E3 2019 & post-E3 2019 - Media News & Previews

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I really like the idea that there's no charisma skill. It just seems better to have certain dialogue options available depending on things like my character's build and backstory instead. I almost always feel compelled to invest all of my points into a charisma skill if it's available in a game, just so I don't get locked out of dialogue options... I'd much rather spend those points on actually improving the character than gimping myself in combat just to pass a charisma check.
 
needless to say, cyberpunk won't be showcased there, right?

You said it. I wouldn't expect any new and meaty content until June or July.
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That's remarkable! The australian rating system is infamous worldwide for its censorship and strictness regarding mature games.
 
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You said it. I wouldn't expect any new and meaty content until June or July.
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That's remarkable! The australian rating system is infamous worldwide for its censorship and strictness regarding mature games.

Fingers crossed for the same game other Countries get to play in Oz .

We might get some new content .

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Or maybe it's not as hard core as we're all assuming. I'm curious to see ratings from other countries.

Pretty obviously not as much as some people were thinking, yeah, if for no other reason than there have been some wild ideas bounced around.
 
Australian rating was more flexible than usual or CDPR went for a preventive self-censorship? We'll never know.
The inclusion of R18+ rating at Australia resulted in a much more lenient approach toward the content in video games. According to John Mamais the only things that could potentially put the game above that rating in Australia are overly explicit sexual violence and portrayal of drugs in a positive light, which according to him should be fine, since it's not like main character performs sexual violence on anyone or they are portraying drugs positively.
 
I really like the idea that there's no charisma skill. It just seems better to have certain dialogue options available depending on things like my character's build and backstory instead. I almost always feel compelled to invest all of my points into a charisma skill if it's available in a game, just so I don't get locked out of dialogue options... I'd much rather spend those points on actually improving the character than gimping myself in combat just to pass a charisma check.

I also agree that lack of a "charisma" skill is a good thing. Charisma skill would become more or less required regardless of your build, if one existed. Any type of character can talk to NPCs...
 
I also agree that lack of a "charisma" skill is a good thing. Charisma skill would become more or less required regardless of your build, if one existed. Any type of character can talk to NPCs...

Not any character is charming or convincing though. That's a very very real skill. I think it worth inclusion for sure.

Its not required if you're doing a Judge Dredd/Terminator playthrough at all.

Playing Bloodlines right now, I['m enjoying the Persuasion skill for sure, but I've had other plays without it that were fun - and having it means I have to compromise on other skills.

It is this compromise that mimics reality and gives us that sense of control over our character, ironically.
 
Not any character is charming or convincing though. That's a very very real skill. I think it worth inclusion for sure.

I wasnt talking about RPG point of view. I was talking from purely game mechanics, min-maxing point of view.

Since everyone regardless of build can talk to NPCs, and you want to maximize the amount of stuff you experience (not to mention probably speed up the game), charisma would become a "must pick". Usually it also gives discounts when you are buying stuff.

EDIT: I suppose it depends on whether or not "social interaction" acts as a problem solution like it does in VtMB. In there, persuasion is one possible way to get access to stuff (others being combat and sneaking)
 
I wasnt talking about RPG point of view. I was talking from purely game mechanics, min-maxing point of view.

Since everyone regardless of build can talk to NPCs, and you want to maximize the amount of stuff you experience (not to mention probably speed up the game), charisma would become a "must pick". Usually it also gives discounts when you are buying stuff.

EDIT: I suppose it depends on whether or not "social interaction" acts as a problem solution like it does in VtMB. In there, persuasion is one possible way to get access to stuff (others being combat and sneaking)


Mm. I'm gonna move this discussion to the Gameplay thread ( which I will now go find) as these are good questions. Find it at: https://forums.cdprojektred.com/ind...e-release-gameplay-mechanics-thread.11030105/
 
https://www.kotaku.com.au/2020/05/cyberpunk-2077-redacted-classification-report-details/

Cyberpunk 2077 will be sold unedited in Australia, thanks to the Classification Board's R18+ rating. And according to a redacted version of the Classification Board's ratings decision, expect a lot of sex.

The Classification's decision reports largely exist to explain the Board's justification in giving a game a particular rating. Decision reports don't outline every possible scene that factored into a classification rating, as the Board's director Margaret Anderson explained in Senate Estimates earlier this year. And it's not the first time the Board has redacted a classification decision report, as publishers and developers can ask the Board not to publish a report until a game's launch to avoid the proliferation of spoilers.

cyberpunk 2077 classification report

The redacted version of Cyberpunk 2077's classification report contains some interesting details worth reading, which we have shared below. There are no story spoilers, but if you want to avoid all mentions of gameplay entirely now is your chance to close the browser tab.

The report notes that "there are virtually no restrictions on the treatment of themes" in Australia's R18+ classification. "The game contains no depictions of actual sexual activity nor does it contain explicit and realistic depictions of simulated sexual activity," the board's report says.

There's a few things to keep in mind here. Implicit sex - sounds of people banging or pleasuring themselves - is treated differently to sex that's depicted on-screen.

It doesn't seem like much of a difference in practice, but under Australia's classification guidelines, games cannot feature any on-screen depictions of sex. Even showing simulated sex on-screen can run the risk of a game being refused classification.

The classification report also reconfirms that not all cut-scenes in Cyberpunk 2077 will be in first person, clearing up some of the confusion from the mixed messaging around the game's approach to cut-scenes last year. .

"Cut scenes, including the game's non-interactive sex scenes, are also primarily depicted from the first-person perspective," the Classification Board's report says.

The report then outlines three scenes with various redactions.

At various points, the player can [REDACTED] choose to engage the services of male or female NPCs labelled as prostitutes. A [REDACTED] cut scene is then triggered in which the player character accompanies the prostitute to a room and engages in simulated sexual activity.
The sequence is [REDACTED] depicted from the first-person perspective, with breast and buttock nudity visible as the NPC assumes sexual poses and positions, [REDACTED]
In other [REDACTED] first-person cut scenes, the player is able to engage in consensual sexual acts with other NPCs. For example, [REDACTED] has a sexual encounter with a female NPC [REDACTED].
The sequence [REDACTED] uses a a brief wide-angled depiction of full frontal female nudity, to depict simulated sexual activity, with sounds of sexual pleasure emanating from both characters until they implicitly climax.
During one quest [REDACTED]. V enters a sex shop [REDACTED]. Mannequins are posed inside glass cabinets in various sexual positions, including a simulation of rear-entry sex. Other, smaller cabinets contain a variety of sex toys or devices, including a number of oversized phallic-shaped dildos.
[REDACTED] V, [REDACTED] enters a room [REDACTED]. As V lifts [REDACTED] her nose and mouth are revealed to be covered in blood.
She is alive, but [REDACTED] clearly "traumatised". The implication of the dialogue and post-action visual references is that she has been sexually assaulted.


The decision report goes on to note that players can choose to "inflict post-mortem damage on NPC corpses". Arms, legs and heads of corpses can be detached with gunfire, with some stylised injuries and details of entrails and bone visible in some cases.

I've followed up with the Classification Board for clarification on the delay in publicising Cyberpunk 2077's classification rating - as the game was first classified on March 11 - and will update this story if more information comes to light. All in all, the report gives us the clearest indication of the kinds of themes and tone we can expect from the game.

Parents: if your kids ask, this game is definitely not for them.

Added spoiler tags to spoilery part. -Draconifors
 
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I've just learned that "rear-entry sex" is formal English and I can't stop laughing. :ROFLMAO: Excuse my childishness but here is everything but formal. :shrug:

There's 1 relatively big spoiler in the last quote though.
 
As an Aussie i am jumping around the room , i always want the same content as the rest of you . The second quote sounds like a pretty hot scene " with sounds of sexual pleasure emanating from both characters until they implicitly climax " . :whistle:

PS Not sure the wife will understand if she sees that :ROFLMAO:
 
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