Streaming and decompression of data is a challenge. But the engine itself, the REDengine is clearly not sub-optimal [...]. It's soaking all available cores and getting as much out of them as possible. And it is leveraging those console specific low-level APIs. It's just that the sheer amount being asked to the CPU arguably is just too much. And how CDPR aimed to get more out of Jaguar with its upcoming patches for Cyberpunk to improve performance there remains to be seen. What seems clear to me is that to get Cyberpunk 2077 into the state it's in even now looks to have been a herculean task as the scale of the ambition in this game [...] it's clearly next generation in nature.
Quite interesting video that might lead to both optimistic and pessimistic conclusions:
1) REDengine is really good. Kudos to everyone who engineered this gameframe. It might allow CDPR developers to build some incredible content for newer consoles and PC in the future.
2) As we all know, CP2077 is supposed to provide a similar experience on every system. Unfortunately, because of the console CPU limitations it might not be possible to significantly improve AI and other questionable systems in the game (on the consoles and, ergo, on the PC). Speculation: the future patches will probably include some bug fixing only (or some redesign of features that are not imposing an excessive drain on the CPU).
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