The potential arrival of Cyberpunk Online (March - April 2022)

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They don't even know which franchise is going to get mp first.
I think the way they phrased it was more like "we're not going to disclose now which franchise is going to come"

Or if it's indeed they're not sure, it probably means that option 2 and 3 (Molasses Flood's unannounced game and Cyberpunk 2077 multiplayer) are going to be competing which will come out first.


And multiplayer was being worked like 2.5 - 3 years after they really started working on Cyberpunk after Witcher 3's last DLC, somewhere in late 2018- early 2019, meanwhile Molasses Flood was still working on Drake Hollow all the way to 2020. So Cyberpunk online has 1.5-2 years head start, though it's bigger budget game for sure, but in it's advantage it can use the same assets from the core game, so there's less need of technical work done for character animations. Though of course if they want to capitalize revenue from game they'd have to market a bunch of new assets which would take some time to make.

I think with the language of "multiplayer has small team currently, but we're on process shifting things" half a year ago seems to me to indicate that there has been more staff (more than just the 1-2 individual recruitment applications added in summer time), could've started out as 20-30 person team, and now there's 30-40 people, and next summer they'll have 50-60 people working on the multiplayer.


It would clarify a lot if we knew what state the multiplayer currently is, as it's clearly being worked on and slowly been adding more gas to the peddle. The only information what we got is the summer application with looking for matchmaking talent, and datamined folder references cyberpunk/multi which was recently renamed from cyberpunk_old in 1.3.

If you were developing a web application and there's a folder called "Products_Old" and there's a new version of the product 1.3 which renames the products_old to product in the folders, there just seems to be this shift of attaching this component into the application in near future, it doesn't look like this thing was just completely abandoned and the studio is going to be re-checking the multiplayer after 2-3 years.

There's clearly no way they're just going to halt the work done for multiple years.

To me the current state of multiplayer seems to be in the "closed alpha" stage with only insiders having ability to test it and maybe some companies who run stress tests on servers.

I think there's some chance for closed beta/open beta stage in somewhere next year, it just depends what they've been working on, and what the scale of the first initial launch of the multiplayer is.


Speaking about the scale of multiplayer... they did say that they're reconsidered this plan of just making a gigantic multiplayer expansion release, and instead it's going to be gradual process... which seems to be that they'd be more capable of putting somekind of content in the next year as first initial steps to the online world.

Of course the final product of this multiplayer mod is going to be somewhere close to 2023-2024 when they've added all sorts of modes into it.

I think it's more up to the leadership on when they're about to release it, but it just seems to be that the game could be mature enough to get some sort of multiplayer addon next year.
 
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I think the way they phrased it was more like "we're not going to disclose now which franchise is going to come"

Or if it's indeed they're not sure, it probably means that option 2 and 3 (Molasses Flood's unannounced game and Cyberpunk 2077 multiplayer) are going to be competing which will come out first.


And multiplayer was being worked like 2 years after they really started working on Cyberpunk after Witcher 3's last DLC, somewhere in 2018, meanwhile Molasses Flood was still working on Drake Hollow all the way to 2020. So Cyberpunk online has 2 years head start, though it's bigger budget game for sure, but in it's advantage it can use the same assets from the core game, so there's less need of technical work done for character animations.

I think with the language of "multiplayer has small team currently, but we're on process shifting things" half a year ago seems to me to indicate that there has been more staff (more than just the 1-2 individual recruitment applications added in summer time), could've started out as 20-30 person team, and now there's 30-40 people, and next summer they'll have 50-60 people working on the multiplayer.


It would clarify a lot if we knew what state the multiplayer currently is, as it's clearly being worked on. The only information what we got is the summer application with looking for matchmaking talent, and datamined folder references cyberpunk/multi which was recently renamed from cyberpunk_old in 1.3.

If you were developing a web application and there's a folder called "Products_Old" and there's a new version of the product 1.3 which renames the products_old to product in the folders, there just seems to be this shift of attaching this component into the application in near future, it doesn't look like this thing was just completely abandoned and the studio is going to be re-checking the multiplayer after 2-3 years.

There's clearly no way they're just going to halt the work done for multiple years.

To me the current state of multiplayer seems to be in the "closed alpha" stage with only insiders having ability to test it and maybe some companies who run stress tests on servers.

I think there's some chance for closed beta/open beta stage in somewhere next year, it just depends what they've been working on, and what the scale of the first initial launch of the multiplayer is.


Speaking about the scale of multiplayer... they did say that they're reconsidered this plan of just making a gigantic multiplayer expansion release, and instead it's going to be gradual process... which seems to be that they'd be more capable of putting somekind of content in the next year as first initial steps to the online world.

Of course the final product of this multiplayer mod is going to be somewhere close to 2023-2024 when they've added all sorts of modes into it.

I think it's more up to the leadership on when they're about to release it, but it just seems to be that the game could be mature enough to get some sort of multiplayer addon next year.

It's just we can only look at what they're currently working on. What we know is patches (1.5 others), next gen, and expansion 1. The "other projects" are a mystery. Hell, they might not even be Cyberpunk related. If they where that far along on mp, I don't think it would be segerated to "other projects". It
 
But what do you think? Is it too early to speculate? What kind of initial multiplayer are you expecting? Do you also think it's not going to be open world related, or do you hope for less competitive and more team working oriented multiplayer?

the leaked files back in the days you are talking about indicated more of a GTA5 Team-Heist scenario with differnet roles teaming up than anything pvp related - sure you can go 4 vs. 4 or even 4 vs 4 vs 4 etc. but i hope that wont be the case not at this balance of the game atm - everybody is just way to op with lvl 40+ at the moment - dmg numbers are way to broken, perks nearly irrrelevant etc, if you port this into a multiplayer pvp scenario it wont work at all - all you would get is a toxic community which tries to prove who has the biggest nuts. I'd like to see coop-missions like R* heists or Division multiplayer Missions - PVE based., out of the openworld to ensure quality like u said they did in the prologue mission. Openworld would be a mess if crossover player would team up and strong hardware meets low hardware where textures wont load in time or npc-ais go woonky.

But than again noone knows what they will come up with in the end.
 
Just something I found in jobs page:
  • Good understanding of the problem of lag, prediction and correction
  • Experience with first-person perspective games (especially shooters)

Just to me this seems like the multiplayer is "working" (like Cyberpunk 2077 run well in base gen consoles on launch, hehe), but there needs to be still more work done to reduce issues with player movement caused stutter with characters with higher latency. And this is likely a position to help other teammates, not an individual position, meaning the work is currently underway.

Also with them gutting some of the staff working for Gwent and GoG it's going to create more wind with the networking capabilities.

So the very least they're constantly creating positions for multiplayer... I would find it very strange for Witcher 4 to come out and have multiplayer first, when they've worked for CP multi 2.5 years and have these recruitments clearly directed for cyberpunk.

I mean they would have to miss the mark pretty significantly if they couldn't do anything multiplayer related next year, making it 3.5 year project with still not even a working mode.


But I did find Molasses Flood having opening for person with "experience with releasing at least one multiplayer title" or something to that sort... but this is a team lead opening which means this project is just in it's inception and is likely not going to compete with Cyberpunk multiplayer release (really doubt it's going to take 3 more years to release).
 
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Looking for multiplayer fpv shooter people is a strong indicator.
However I highly doubt they would still hire people for a project that releases in 4 months.
It is inevitable that we'll see some sort of multi-player cyberpunk game, but the chances of it being dropped in 1.5 are very slim to say the least.
I'd love to see that sort of an addition in the future, if properly executed that could drive their pockets for years and years to come.

I don't understand people who have absolutely no interest in multi-player yet will visit every multi-player related thread just to share how they don't care.
We got it first time, no need to repeat.
 
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I haven't been on the forum in a while but I have no interest in any kind of multiplayer function. This is where I come to get my fix for people who enjoy the game as I do. This kind of game doesn't need a multiplayer part. I just want them to add some more to this wonderful story that does not include an arena., premium currency, or subscription cost. I would think they are better than this, but I have been wrong before.
 
It's remarkable how CDPR's management never seems to learn from their mistakes: always prematurely announcing and rushing into projects, wildly underestimating the time, work and people required. Every single project it's always the same mistakes ( my speculation: this is the result of none of them actually having any personal experience as game developers prior to jumping into role as project managers).
Just recently they did it with Gwent, which was released too late and by the time they managed to fix/overhaul it, it's already small userbase dwindled away.
Instead of learning from this: they immediately wanted that GTA/Cyberpunk online $$$, while not having enough people just for SP game, with nearly all systems something they had no actual experience with, and that was already too much of a technical challenge.
Adding Multiplayer makes absolutely no sense when majority of your player base are disappointed with open world single player experience. Vast majority of them ( imo, ofc) don't care if you add PvP Arena deathmatch, some form of battle royale, etc. ( and enemy AI can't even cope with 1 player, let alone some kind of co-op).
- Abandon multiplayer
- Be brutally honest with yourselves and acknowledge short comings of the game
- In my opinion, they fall into three major areas: Technical state/performance, Open world content/experience, and Rpg mechanics
- Along with working on expansions, continue improving performance and fixing bugs
- Hire and form two major teams that would work separately ( from those working on DLCs/expansions) on those two major areas, for the next several years
- Open world team: Open up new areas ( barber shops, car shops, etc), more interactive world, more sandbox and side activities, AI dynamic, etc
- Rpg team: completely overhaul itemization, loot and crafting systems ( as separate DLC, and something that's actually faithful to source material/2020), difficulty, enemy abilities, streetcred redesigned as more complex reputation system, more lifepath and faction quests, dialogue focused world encounters, more unique cyberware options, etc.
 
It's remarkable how CDPR's management never seems to learn from their mistakes: always prematurely announcing and rushing into projects, wildly underestimating the time, work and people required. Every single project it's always the same mistakes ( my speculation: this is the result of none of them actually having any personal experience as game developers prior to jumping into role as project managers).
To be fair, I'm not sure CDPR have mentioned multi-player development for many months now, quite rightly the focus has been on improving current game. This thread only exists because they were directly asked about it in the latest investors call, and they confirmed that yes, there were still plans of some kind of multi-player down the line. That's all :)
 
To be fair, I'm not sure CDPR have mentioned multi-player development for many months now, quite rightly the focus has been on improving current game. This thread only exists because they were directly asked about it in the latest investors call, and they confirmed that yes, there were still plans of some kind of multi-player down the line. That's all :)

Dont be naive choom, this company is the irl verson of their own portrayal of Arasaka. The only color they see is green, the only thing they believe in is the almighty dollar. Ofc they want that sweet-sweet money printer which go brrr, that is gta5, and fortnite. Look at bethesda, the other single player giant trying to get 'games as a service' cash flow with Fallout76 and ESO. Get ready for lways online, Silverhand season pass, Militech lootboxses, Cyber-royal. 🤖
 
To be fair, I'm not sure CDPR have mentioned multi-player development for many months now, quite rightly the focus has been on improving current game. This thread only exists because they were directly asked about it in the latest investors call, and they confirmed that yes, there were still plans of some kind of multi-player down the line. That's all :)
They frist said there would be a separate cyberpunk multiplayer game, then they said there won't be any multiplayer in cyberpunk, then they said it will become a part of the main CP77 game.

The whole narrative around CP77 and CDPR is that they've always announced any type of changes so they were always honest with their customers.
And that would be somewhat fair if they didn't announce basically every possible outcome.
That way they're either playing shady games, or aren't sure themselves - hence premature announcement. Either way - not cool.
 
They frist said there would be a separate cyberpunk multiplayer game, then they said there won't be any multiplayer in cyberpunk, then they said it will become a part of the main CP77 game.

The whole narrative around CP77 and CDPR is that they've always announced any type of changes so they were always honest with their customers.
And that would be somewhat fair if they didn't announce basically every possible outcome.
That way they're either playing shady games, or aren't sure themselves - hence premature announcement. Either way - not cool.
I don't know, I've looked for a definitive announcement of multiplayer but can't find one - it may be there but just saysing I've not seen it. I've found articles reporting on intentions, which were even then saying it would be maybe 2 years after the single-player game. Intentions can and do change as reality bites. Doesn't stress me out too much.
 
Enclosed/isolated MP sounds like once again, a massive let down and lost potential.
I dont imagine MP working on enclosed basis, they really need to take most out of it if they even care how populated MP will be - and I mean racing, bounty hunting, cops and robbers, hacking modes, stealth/assault modes, maybe some kind of CTF etc.


I dont even expect them to be able to host whole map in MP so even if its specific district only matchup i would be happy, as long as they can manage to get a good amount of players in one session without major bugs glitches and exploits.

coop would be nice too, doesnt have to be whole campaign, perhaps coop specific missions/story arc.


There are endless possibilities to take advantage of releasing MP so i really hope they dont go easy way and implement some bland stuff like ea and ubisoft does (like they keep destroying tom clancy games by releasing some lame siedge pve spinoff or tried to destroy ghost reckon by releasing f2p battle royale which received so much negativity from real hardcore fans that they had to post pone it.)
 
The open world aspect of the game is held together by duct tape and zip-ties a year after launch.

And you want to add MP to it?

:coolstory:

Fixed it, and yes.

Can we stop pretending that game has massive issues outside of open world, which may not even impact multiplayer? Police AI, some random NPC behavior needs tweaking, but that's pretty much it. And making the game run quite close to 30fps which for the most part is already done (if you exclude the basegen Xbox version, which mostly suffers from having to run too many things in open world settings, and has solid 30fps in early mission The Rescue).


And lets stop pretending that everyone hates multiplayer in this game as some kind loyalty test for the cyberpunk fan to berate against it.

Multiplayer simply just means that you have other people to play with. If you don't like to play with other people, guess what, they got 2 expansions on the works, and maybe more, if there's interest on the franchise.
 
Can we stop pretending that game has massive issues outside of open world, which may not even impact multiplayer? Police AI, some random NPC behavior needs tweaking, but that's pretty much it.
I'll have to say if an issue doesn't get resolved within a year it's probably a massive issue.
 
In anycase, that dépend the kind of multiplayer they want to do.
I didn’t seen all post from this topic, but it will start with a coop i think.

Also, i don’t think we will have something like « Roleplay serveur » from Gta5.
Its too much mods to add..

So exept coop, i don’t know how a large multiplayer can be intéressant.. even if im exited to ;-;
 

"THE POTENTIAL ARRIVAL OF CYBERPUNK ONLINE (MARCH - APRIL 2022)"


- A monthly fee, micro trans-actioning

- "Fertilize" the entire city and all the empty shells, which are the beautiful buildings, into "spaces" on servers, which can then be rented by, players, modders, real life shop owners, businesses, and corporations alike, to do things like, building spaces in the form of shops, entertaining centers, tennis tracks, theme parks, amusement parks, stadiums, golf tracks, casinos, bowling alleys, villas, mansions, vehicles, all the things you can think of.


Will they cooperate with Linden Labs or consult Brian Schuster from Utherverse? ;)
 
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It's remarkable how CDPR's management never seems to learn from their mistakes: always prematurely announcing and rushing into projects, wildly underestimating the time, work and people required. Every single project it's always the same mistakes ( my speculation: this is the result of none of them actually having any personal experience as game developers prior to jumping into role as project managers).
Just recently they did it with Gwent, which was released too late and by the time they managed to fix/overhaul it, it's already small userbase dwindled away.
Instead of learning from this: they immediately wanted that GTA/Cyberpunk online $$$, while not having enough people just for SP game, with nearly all systems something they had no actual experience with, and that was already too much of a technical challenge.
Adding Multiplayer makes absolutely no sense when majority of your player base are disappointed with open world single player experience. Vast majority of them ( imo, ofc) don't care if you add PvP Arena deathmatch, some form of battle royale, etc. ( and enemy AI can't even cope with 1 player, let alone some kind of co-op).
- Abandon multiplayer
- Be brutally honest with yourselves and acknowledge short comings of the game
- In my opinion, they fall into three major areas: Technical state/performance, Open world content/experience, and Rpg mechanics
- Along with working on expansions, continue improving performance and fixing bugs
- Hire and form two major teams that would work separately ( from those working on DLCs/expansions) on those two major areas, for the next several years
- Open world team: Open up new areas ( barber shops, car shops, etc), more interactive world, more sandbox and side activities, AI dynamic, etc
- Rpg team: completely overhaul itemization, loot and crafting systems ( as separate DLC, and something that's actually faithful to source material/2020), difficulty, enemy abilities, streetcred redesigned as more complex reputation system, more lifepath and faction quests, dialogue focused world encounters, more unique cyberware options, etc.
this is the best post I've seen on this forum - well spoken Mate
 
Fixed it, and yes.

Can we stop pretending that game has massive issues outside of open world, which may not even impact multiplayer? Police AI, some random NPC behavior needs tweaking, but that's pretty much it. And making the game run quite close to 30fps which for the most part is already done (if you exclude the basegen Xbox version, which mostly suffers from having to run too many things in open world settings, and has solid 30fps in early mission The Rescue).


And lets stop pretending that everyone hates multiplayer in this game as some kind loyalty test for the cyberpunk fan to berate against it.

Multiplayer simply just means that you have other people to play with. If you don't like to play with other people, guess what, they got 2 expansions on the works, and maybe more, if there's interest on the franchise.

Sandevistan is still bugged to all hell.
Perks are a complete mess with some being completely overpowered while most are completely pointless.
Weapons are completely unbalanced.
Mantis Blades are more likely to get you killed than not.
Even after all the nerfs to hacking, it's still completely busted. It's 100% impossible to die unless you actually try to die.
Mines randomly don't emit sound
Enemies see you through walls
Enemies often just sit there doing nothing, waiting to get shot.

And yes, I did a 100% playthrough since the last patch. All of these have been present since launch so I ask again.

You wanna add MP to this mess?
 
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