I think the way they phrased it was more like "we're not going to disclose now which franchise is going to come"They don't even know which franchise is going to get mp first.
Or if it's indeed they're not sure, it probably means that option 2 and 3 (Molasses Flood's unannounced game and Cyberpunk 2077 multiplayer) are going to be competing which will come out first.
And multiplayer was being worked like 2.5 - 3 years after they really started working on Cyberpunk after Witcher 3's last DLC, somewhere in late 2018- early 2019, meanwhile Molasses Flood was still working on Drake Hollow all the way to 2020. So Cyberpunk online has 1.5-2 years head start, though it's bigger budget game for sure, but in it's advantage it can use the same assets from the core game, so there's less need of technical work done for character animations. Though of course if they want to capitalize revenue from game they'd have to market a bunch of new assets which would take some time to make.
I think with the language of "multiplayer has small team currently, but we're on process shifting things" half a year ago seems to me to indicate that there has been more staff (more than just the 1-2 individual recruitment applications added in summer time), could've started out as 20-30 person team, and now there's 30-40 people, and next summer they'll have 50-60 people working on the multiplayer.
It would clarify a lot if we knew what state the multiplayer currently is, as it's clearly being worked on and slowly been adding more gas to the peddle. The only information what we got is the summer application with looking for matchmaking talent, and datamined folder references cyberpunk/multi which was recently renamed from cyberpunk_old in 1.3.
If you were developing a web application and there's a folder called "Products_Old" and there's a new version of the product 1.3 which renames the products_old to product in the folders, there just seems to be this shift of attaching this component into the application in near future, it doesn't look like this thing was just completely abandoned and the studio is going to be re-checking the multiplayer after 2-3 years.
There's clearly no way they're just going to halt the work done for multiple years.
To me the current state of multiplayer seems to be in the "closed alpha" stage with only insiders having ability to test it and maybe some companies who run stress tests on servers.
I think there's some chance for closed beta/open beta stage in somewhere next year, it just depends what they've been working on, and what the scale of the first initial launch of the multiplayer is.
Speaking about the scale of multiplayer... they did say that they're reconsidered this plan of just making a gigantic multiplayer expansion release, and instead it's going to be gradual process... which seems to be that they'd be more capable of putting somekind of content in the next year as first initial steps to the online world.
Of course the final product of this multiplayer mod is going to be somewhere close to 2023-2024 when they've added all sorts of modes into it.
I think it's more up to the leadership on when they're about to release it, but it just seems to be that the game could be mature enough to get some sort of multiplayer addon next year.
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