A rebalance of weapons' damages for very hard difficulty, lots of them are underwhelming (especially in the stealth playstyle), Overwatch for example, absolutely crap damages (despite being fully decked for headshot multiplier and stealth damage on cyberwares), doesn't benefit from the Killer Instinct perk (just tag Overwatch as silenced end of the story), assault rifles and smgs are quite underperforming as well, precision rifles are just useless, most snipers will outperform them in every situation (excepted for Overwatch which is utter crap), why did CDPR get rid of the sniper scope switch ?
Arms cyberwares are a bit underwhelming as well, especially mantis blade and PLS (PLS accuracy is plain annoying and the damages are just bad tbh), gorilla arms are in a good place, monowire shoud get a base damage buff.
I don't understand why CDPR are so unwilling regarding stealth damage, the whole purpose of stealth is to oneshot stuff (excepted bosses of course), Overwatch is absolutely crap, skull ennemies can't be taken down with one shot of ranged stealth weapon, even some high level non skull ennemies can lead to stealth issue (of course if you're running a stealth netrunner build you can manage to get rid of them in a stealth way with QH, but if you're a sandevistan or a chrome compressor build, you're rekt), why can i stealth kill most ennemies with my quickhacks but not my stealth weapons ?
In an other subject, i still don't understand why CDPR dedicated a whole tree to throwing knives, i guess it was for people who like to make throwing knives gameplay video, but why would you throw a knive when you can just use a silenced pistol ?