1.7 getting real close?

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It's interesting how you spend your time in a topic about improvements you claim you don't need.
I want patches and improvements, therefore I am a hater. Very interesting way to look at it.

I like seeing things through, I'm patient like that. 15 years and counting. Have you ever heard about health issues that could be fully resolved if addressed early on, before they snowball into long-lasting, serious complications? That's also something I'm interested in. I work in maintenance, it's my job to be able to spot issues early on. Fix small problems before they cause big problems? That's wher CDPR is right now: fire-fighting issues they caused by not addressing them early on. Brushing them under the rag, looking the other way-- do that and you will see your company going down, hard.

Being a fan is not about defending shortcomings. It's about pointing them out. Because if you don't, soon there will be no company to defend. I still strongly believe that the downfall can be prevented, even if it already started. Epic taking over CDPR? Very likely. CDPR claiming it's not the case? Every company would, that's how business works. You don't expose your weaknesses to competition. And if Epic drops the "strategic partnership"? You think CDPR will be able to sustain themselves? If they were able to, there would be no need for "strategic partnership". I've seen it before. Where is Bioware?


I'm not sure exactly where this comment was directed. But In case it was directed at my previous post. I want to be very clear.

In my original post I said the game has needed and still does need work. It has had and does have issues, It is not perfect. I have in other threads reported bugs and issues, as well as expressed ideas for improvements and features I would like to see.

MY ONLY point was that there seems to be this mentality that "CDPR did not make the change I wanted so therefore they are not working on the game" and that is wrong. There is a huge difference between constructive criticism and taking a dump on something. There are a small but VERY vocal group of people on this forum that treat the game as if CDPR has abandoned it, and the game is basically dead, and everything CDPR has done has proved that to not be the case.

Now again, The game does need work, there are still many things we would like to see, some of which are already announced to be in the works others that people are optimistic about coming in future announcements, and I strongly support talking about those things, they should be discussed, I also strongly support not just posting bugs on the forums but submitting official reports to the Devs so they can fix it. But I just think it's massively unfair to treat this game as dead wasted potential, and then flame the devs as if they aren't even trying.

Now in the spirit of not fanning flames, I'll add that we should really be getting back to the topic of when 1.7 may come out and what we hope they'll do with it, harping on the past is not going to make the game or the community any better.
 
Wow, I thought that all Cyberpunk 2077 fans had already been venting about all the problems and shortcomings that the game has. But after 2 years some of us still want to show the discomfort.
I don't think anyone will be against the criticisms that help point out problems. But all those issues have already been debated many times throughout these two years. By the way, I am one of those who played with day 1 patch on PC without serious errors, just some T poses, flying cigars and little else. Of course I noticed shortcomings but the story caught me so much that I decided to ignore them. It was when I finished the game when I realised what could have been Cyberpunk and it is not.

The developers who left CDPR know it and those who are still in CDPR also know it. We have a new opportunity to see the work of CDPR with PL. Atomic Hearth is visually beautiful but a shit kills kills perfect for kids-rats to play. I'm not interested in shit about those jobs. CDPR has my vote because they hit me in the heart and I want to know what else they can contribute and if it's worth it. I miss more genius in each patch, but it's not all finished yet. Wait for patch 1.7 and expansion and once CDPR says that the game goes to minimum maintenance we give a complete opinion.

CDPR is working so that its community of players has the best possible experience and although the changes have not been profound they have helped improve the game experience and stability.
 
I'm excited about Night City Wire. For this month of March I have a package of popcorn ready to see CDPR. No pressure but guys!!! This month it would be great to have 1.7!!! And I would bet a lot that they will open the doors in a few weeks with interesting news and advances.
 
Back on topic. Tis nearly March...let us hope for something in the coming weeks.


They got a couple of events in March where we could in theory get more info about 1.7 and PL (though highly unlikely). I have no idea what the first two events are, but we got info out of stuff like this before, "Separate and consolidated yearly reports for 2022." These events are were we get the fun bar graphs and stuff about future content.
 

They got a couple of events in March where we could in theory get more info about 1.7 and PL (though highly unlikely). I have no idea what the first two events are, but we got info out of stuff like this before, "Separate and consolidated yearly reports for 2022." These events are were we get the fun bar graphs and stuff about future content.
29-30 they have reports to investors if everything goes on as before Night city Ware can be expected a week or two before, Night city Ware is never on the schedule
 

They got a couple of events in March where we could in theory get more info about 1.7 and PL (though highly unlikely). I have no idea what the first two events are, but we got info out of stuff like this before, "Separate and consolidated yearly reports for 2022." These events are were we get the fun bar graphs and stuff about future content.

When looking at that the two major dates are March 30th (Investor Report For 2022) and May 29th (Q1 Earnings Call).

I imagine we are going to get the big news pretty close to one of those two dates.
 
We'll know if it's coming out in H1 by... April 1st. Really, by April Fool's Day, we'll know if it's H1 or not since they'll want enough lead time to gin up hype and pre-orders. It's also why I lean toward them putting out 1.X before PL, as only people glued to game have enough interest to make a purchase, and it ain't enough to payoff that investment from what I can tell. Following 1.6; New comers and returning players alike were dismayed at the game lacking motorcycles on the road, something resembling a police system, basic traffic AI, even something as minor as vulnerable tires, etc.

I had figured gamers would just forget after a while and get hyped for next product, doesn't seem to be the case. The stank from release hasn't washed off, nor should it have - basic shit is still missing. I don't think that many people are going to shell out for the expansion if they don't see something "real" upfront.
 
We'll know if it's coming out in H1 by... April 1st. Really, by April Fool's Day, we'll know if it's H1 or not since they'll want enough lead time to gin up hype and pre-orders. It's also why I lean toward them putting out 1.X before PL, as only people glued to game have enough interest to make a purchase, and it ain't enough to payoff that investment from what I can tell. Following 1.6; New comers and returning players alike were dismayed at the game lacking motorcycles on the road, something resembling a police system, basic traffic AI, even something as minor as vulnerable tires, etc.

I had figured gamers would just forget after a while and get hyped for next product, doesn't seem to be the case. The stank from release hasn't washed off, nor should it have - basic shit is still missing. I don't think that many people are going to shell out for the expansion if they don't see something "real" upfront.

So much of this is all going to come down to what the cost of it is vs. what they say is included.

If they come out and are like "$35 FOR A 12 HOUR CAMPAIGN AND A NEW SKILL TREE! VEHICLE COMBAT! COOL KATANA SLASHING ANIMATIONS!" I imagine a lot of people are going to be like... nah bruh, I'll wait for a sale if I play it at all.

If it is like... "$35 FOR A 15 HOUR CAMPAIGN! AT LEAST 20 HOURS OF SIDE CONTENT BOTH IN THE NEW AREA AND IN NIGHT CITY!! VEHICLE COMBAT! NEW SKILL TREE! SUPER SICK KATANA SLASHING! POLICE SYSTEM OVERHAUL! FIFTY NEW CHARACTER CUSTOMIZATION OPTIONS! OVER 250 NEW ITEMS - WEAPONS, ARMOR AND MORE! OVER 30 NEW PIECES OF CYBERWARE! TWO NEW ROMANCE OPTIONS! EXPANDED EXISTING ROMANCE OPTIONS! 15 NEW VEHICLES!" then I imagine a lot of people are going to be like alright, take my $35.
 
So much of this is all going to come down to what the cost of it is vs. what they say is included.

If they come out and are like "$35 FOR A 12 HOUR CAMPAIGN AND A NEW SKILL TREE! VEHICLE COMBAT! COOL KATANA SLASHING ANIMATIONS!" I imagine a lot of people are going to be like... nah bruh, I'll wait for a sale if I play it at all.

If it is like... "$35 FOR A 15 HOUR CAMPAIGN! AT LEAST 20 HOURS OF SIDE CONTENT BOTH IN THE NEW AREA AND IN NIGHT CITY!! VEHICLE COMBAT! NEW SKILL TREE! SUPER SICK KATANA SLASHING! POLICE SYSTEM OVERHAUL! FIFTY NEW CHARACTER CUSTOMIZATION OPTIONS! OVER 250 NEW ITEMS - WEAPONS, ARMOR AND MORE! OVER 30 NEW PIECES OF CYBERWARE! TWO NEW ROMANCE OPTIONS! EXPANDED EXISTING ROMANCE OPTIONS! 15 NEW VEHICLES!" then I imagine a lot of people are going to be like alright, take my $35.
if it's 35 and all that is included, I would be okay with it. I just hope we ain't waiting till April though for any word. This is a good month to do stuff and not only because it's my damn birthday month. lol
 
So much of this is all going to come down to what the cost of it is vs. what they say is included.

If they come out and are like "$35 FOR A 12 HOUR CAMPAIGN AND A NEW SKILL TREE! VEHICLE COMBAT! COOL KATANA SLASHING ANIMATIONS!" I imagine a lot of people are going to be like... nah bruh, I'll wait for a sale if I play it at all.

If it is like... "$35 FOR A 15 HOUR CAMPAIGN! AT LEAST 20 HOURS OF SIDE CONTENT BOTH IN THE NEW AREA AND IN NIGHT CITY!! VEHICLE COMBAT! NEW SKILL TREE! SUPER SICK KATANA SLASHING! POLICE SYSTEM OVERHAUL! FIFTY NEW CHARACTER CUSTOMIZATION OPTIONS! OVER 250 NEW ITEMS - WEAPONS, ARMOR AND MORE! OVER 30 NEW PIECES OF CYBERWARE! TWO NEW ROMANCE OPTIONS! EXPANDED EXISTING ROMANCE OPTIONS! 15 NEW VEHICLES!" then I imagine a lot of people are going to be like alright, take my $35.
Yeah, all goes back to a series of bad decisions on their part. Some of what's here is "next gen". Mature story telling, character romances are treated like people with preferences and not meat bags for the player, wide build variety potential with a solid skill/level system all in a persistent open world in a massive cyberpunk city - good deal. And then everything else is kind of missing and/or broken. It still managed to sell quite well overall, but even if it came out in the current state a lot of people would feel "lol, what is this?" - as was the case for new comers to 1.6. That's better than " WTF HAPPENED?!?!", but not the solid "WOW!" you want.

Also; vehicle combat is coming in a patch so... they can't market that. If those 12 hours are really good and some/most take place in new locations - I don't think it would bother me much. I would expect more after all this time, but I'd need to spoil it before buying either way at this point.. Plenty of DLCs are shorter than even that and sell for $20. The Missing Link for DXHR was only about 5 hours, but those 5 hours were great.
 
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Technical improvements can't be a part of DLC, locked behind a pay-wall. That would be a very bad move.

Some people claim that "haters" moved on, and there is way less "hate" on Cyberpunk now. I'm 100% sure not a single gaming news outlet forgot. Cyberpunk being still in Early Access is simply not "news". But releasing a "payed patch" will be.
 
Technical improvements can't be a part of DLC, locked behind a pay-wall. That would be a very bad move.

Some people claim that "haters" moved on, and there is way less "hate" on Cyberpunk now. I'm 100% sure not a single gaming news outlet forgot. Cyberpunk being still in Early Access is simply not "news". But releasing a "payed patch" will be.

That is not what @pliskards said. They meant 1.7.
 
PL's focus will be story first and foremost, as are all CDPR's games, and it's extremely unlikely it will add things like car customization. PL will release with a few extra features, a load of story addition and will be supported for a year or two after it's release for technical issues. That is it. Time to look to the sequel for features you feel are missing with the base game.
That is what draws me to CDPR games in the first place. I don't care about things like car customisation or a police system.

Hold on just a moment. I get what you're saying but there are a handful of people here, just a mere handful, that insist the game is tip-top as is... and was tip-tip in every previous version, but that somehow the updates have made it 'more perfect' than before.
Just at the chance this was directed at me and one of the previous conversations we have had. I am playing Cyberpunk 2077 since its release and I never experienced any major bugs. So, aside from T-poses, a lot of unlootable objects and various visual issues there was nothing game breaking. That being said, the sheer number of those issue did hurt the immersion but for me it was not as severe as other's made it out to be. (I am playing on PC.)

That being said, I do not deny other's having problems and I rather consider myself lucky in this regard. It could also be that I have different priorities and other gamer's consider the current police system a game breaking bug...

I just wish this game would run at 60fps most of the time. The fps drops in certain areas like Japantown are terrible. Feels like it’s running at below 30fps in performance mode.
Statements like these are a bit difficult to interpret given that you neither state your system nor you settings. I've seen people complaining the game was not properly optimised, due to them not being able to run it on 4k@60fps with all the bells and whistles. Their assumption was that they are able to run other games at 60fps and therefore Cyberpunk 2077 should run at 60fps. But in order to properly discuss this, I would argue a separate thread might be needed.

We'll know if it's coming out in H1 by... April 1st. Really, by April Fool's Day, we'll know if it's H1 or not since they'll want enough lead time to gin up hype and pre-orders. It's also why I lean toward them putting out 1.X before PL, as only people glued to game have enough interest to make a purchase, and it ain't enough to payoff that investment from what I can tell. Following 1.6;
Is H1 the same as Q1 or is this the first half of the year? If it is Q1 then we know by April 1st since it is the very first day of Q2, but I assume you are referring to the first half of the year. Regarding this statement, I must disagree simply because every action CDPR has taken since the release of Cyberpunk 2077 points towards extremely short lead-up times. However, I also do not argue that CDPR will shadow-drop Cyberpunk 2077 and thus I assume a time windows of one month between announcement and release.

I also argue that when CDPR mentioned PL would be released in 2023 they were aiming for Q1 or Q2. The reason for this is that if they figured they needed an additional year of development still, then additional delays could very likely push it from 2023 to 2024. On the other hand, if they had already made significant process and thought Q1 or Q2 was reasonable, it is less likely that any development delays would push PL to 2024.

As a result, CDPR's intention must have been Q1 or Q2. If they were already aiming for Q3 or Q4 and announced PL for 2023 then this would have been a rather stupid move on their side.

Currently, I think that both 1.7 (or whatever it will be called) and PL will drop together in Q2. If for some reason CDPR needs to move PL to Q3 or Q4, then 1.7 will drop earlier and another patch will be released alongside PL.



New comers and returning players alike were dismayed at the game lacking motorcycles on the road, something resembling a police system, basic traffic AI, even something as minor as vulnerable tires, etc. had figured gamers would just forget after a while and get hyped for next product, doesn't seem to be the case. The stank from release hasn't washed off, nor should it have - basic shit is still missing. I don't think that many people are going to shell out for the expansion if they don't see something "real" upfront.
I'm not following the gaming scene that closely but the user ratings for Cyberpunk 2077 have increased significantly. So, I have the notion that many do not care about those issues that much as other's make it out to be.

Well they're busy doing stuff.... frequently
They need to start pushing very frequently to the QA repository. Anything else is not much of an indication. Also, please remember that CDPR frequently updated the repository for two months before 1.5 was released.
 
That is what draws me to CDPR games in the first place. I don't care about things like car customisation or a police system.


Just at the chance this was directed at me and one of the previous conversations we have had. I am playing Cyberpunk 2077 since its release and I never experienced any major bugs. So, aside from T-poses, a lot of unlootable objects and various visual issues there was nothing game breaking. That being said, the sheer number of those issue did hurt the immersion but for me it was not as severe as other's made it out to be. (I am playing on PC.)

That being said, I do not deny other's having problems and I rather consider myself lucky in this regard. It could also be that I have different priorities and other gamer's consider the current police system a game breaking bug...


Statements like these are a bit difficult to interpret given that you neither state your system nor you settings. I've seen people complaining the game was not properly optimised, due to them not being able to run it on 4k@60fps with all the bells and whistles. Their assumption was that they are able to run other games at 60fps and therefore Cyberpunk 2077 should run at 60fps. But in order to properly discuss this, I would argue a separate thread might be needed.


Is H1 the same as Q1 or is this the first half of the year? If it is Q1 then we know by April 1st since it is the very first day of Q2, but I assume you are referring to the first half of the year. Regarding this statement, I must disagree simply because every action CDPR has taken since the release of Cyberpunk 2077 points towards extremely short lead-up times. However, I also do not argue that CDPR will shadow-drop Cyberpunk 2077 and thus I assume a time windows of one month between announcement and release.

I also argue that when CDPR mentioned PL would be released in 2023 they were aiming for Q1 or Q2. The reason for this is that if they figured they needed an additional year of development still, then additional delays could very likely push it from 2023 to 2024. On the other hand, if they had already made significant process and thought Q1 or Q2 was reasonable, it is less likely that any development delays would push PL to 2024.

As a result, CDPR's intention must have been Q1 or Q2. If they were already aiming for Q3 or Q4 and announced PL for 2023 then this would have been a rather stupid move on their side.

Currently, I think that both 1.7 (or whatever it will be called) and PL will drop together in Q2. If for some reason CDPR needs to move PL to Q3 or Q4, then 1.7 will drop earlier and another patch will be released alongside PL.




I'm not following the gaming scene that closely but the user ratings for Cyberpunk 2077 have increased significantly. So, I have the notion that many do not care about those issues that much as other's make it out to be.


They need to start pushing very frequently to the QA repository. Anything else is not much of an indication. Also, please remember that CDPR frequently updated the repository for two months before 1.5 was released.

Q1 is not the same as H1. Q1 ends in March and Q2 begins in April. Where as H1 means half of the year, ends in June.
 
That is what draws me to CDPR games in the first place. I don't care about things like car customisation or a police system.
I can appreciate this perspective. 2077 is the first CDPR game I've played and I was impressed with the stories it gave me... mostly. I didn't appreciate being rushed through the campaign by relic malfunctions and quests reminding me to find a cure. The quality of the quests certainly softened the blow of the game's launch quality, but it wasn't what they sold me.

They didn't market this game as a deep and humane story, but a deep RPG with an immersive world of systems. As some have mentioned; had I have played one of their games I would have had a better idea what to expect. That's not on me to do that though, it's on them to market their game more honestly. It's on them to let their developers finish it before throwing it out the door.
Just at the chance this was directed at me and one of the previous conversations we have had. I am playing Cyberpunk 2077 since its release and I never experienced any major bugs. So, aside from T-poses, a lot of unlootable objects and various visual issues there was nothing game breaking. That being said, the sheer number of those issue did hurt the immersion but for me it was not as severe as other's made it out to be. (I am playing on PC.)
Nah, man. I wasn't thinking of you at all when I wrote that.
That being said, I do not deny other's having problems and I rather consider myself lucky in this regard. It could also be that I have different priorities and other gamer's consider the current police system a game breaking bug...
Game breaking.. err, no. Immersion breaking - yeah. Watching a cop not even respond to being mag-dumped, but transforming into johnny on the spot (teleporting just around the corner) when you carjack a janitor's jalopy - that's annoying as hell.
Is H1 the same as Q1 or is this the first half of the year? If it is Q1 then we know by April 1st since it is the very first day of Q2, but I assume you are referring to the first half of the year. Regarding this statement, I must disagree simply because every action CDPR has taken since the release of Cyberpunk 2077 points towards extremely short lead-up times. However, I also do not argue that CDPR will shadow-drop Cyberpunk 2077 and thus I assume a time windows of one month between announcement and release.
H1 meaning first half. I mean time frame of release. So if they feel it will be out in H1, we should know by April Fool's day so the have ample time to market the product.

The expansions gotta sell. Patches aren't the same as a product they've dumped tens of millions into, one starring Idris Elba of all people. They could pull a notably short campaign, sure, but I don't see how they would see that as a good option. A month... big maybe, but I really doubt it. Campaigns appear to be getting shorter and more pitched, but those aren't for products of comparable budget even as full releases. The established norm is around 8 weeks, has been for a while, so I don't see them deviating all that much. I could be wrong. Either way, I just want it to be finished this time.
I also argue that when CDPR mentioned PL would be released in 2023 they were aiming for Q1 or Q2. The reason for this is that if they figured they needed an additional year of development still, then additional delays could very likely push it from 2023 to 2024. On the other hand, if they had already made significant process and thought Q1 or Q2 was reasonable, it is less likely that any development delays would push PL to 2024.
I'm sure they intended this as well, but things happen. We'll just have to wait and see.
As a result, CDPR's intention must have been Q1 or Q2. If they were already aiming for Q3 or Q4 and announced PL for 2023 then this would have been a rather stupid move on their side.
Not the first time such a thing has happened.
Currently, I think that both 1.7 (or whatever it will be called) and PL will drop together in Q2. If for some reason CDPR needs to move PL to Q3 or Q4, then 1.7 will drop earlier and another patch will be released alongside PL.




I'm not following the gaming scene that closely but the user ratings for Cyberpunk 2077 have increased significantly. So, I have the notion that many do not care about those issues that much as other's make it out to be.
General sentiment outside of people awaiting the expansion is "It's mid." That's a metrically accurate assessment in my view. For me, especially with select mods, it's pretty damn good because it gives me some things no other game does. Objectively the game is burning hot in some areas an ice f*cking cold in others. Little is just "okay" or "good", so it suffers and the bad stuff sticks out that much more.
 
I can appreciate this perspective. 2077 is the first CDPR game I've played and I was impressed with the stories it gave me... mostly
Yeah that's where they usually shine, I wouldn't want it any other way.

They didn't market this game as a deep and humane story, but a deep RPG with an immersive world of systems. As some have mentioned; had I have played one of their games I would have had a better idea what to expect. That's not on me to do that though, it's on them to market their game more honestly. It's on them to let their developers finish it before throwing it out the door.
Maybe this was me knowing the company from their other games but my perception was that they did that to a certain extent. There were various articles and interviews I have read where they always favoured talking about the narrative and the stories of the world as well as blatantly stating that Cyberpunk 2077 was not a sandbox and that it was similar to the world of Witcher 3 in many regards.

However, I also think that many gaming journalists got carried away and interpreted certain statements the wrong way. Likewise, CDPR is also at fault because often they were a bit coy and did not highlight the nature of the game clearly enough.

So, to get this out of the way I'm not saying that you are at fault for interpreting things wrongly, I'm rather stating that there were several mistakes made by multiple people to a certain extent.

Personally, I hope CDPR won't draw the wrong conclusion that people prefer sandboxes where the "stories write themselves" ( :rolleyes: ) over narrative focused ones.

Game breaking.. err, no. Immersion breaking - yeah. Watching a cop not even respond to being mag-dumped, but transforming into johnny on the spot (teleporting just around the corner) when you carjack a janitor's jalopy - that's annoying as hell.
Even though I would not do something like that in-game I can see why this is immersion breaking. Heck, even the T-poses and unlootable objects were immersion breaking which is why I took a break of the game between 1.1 and 1.2.

The expansions gotta sell. Patches aren't the same as a product they've dumped tens of millions into, one starring Idris Elba of all people. They could pull a notably short campaign, sure, but I don't see how they would see that as a good option. A month... big maybe, but I really doubt it. Campaigns appear to be getting shorter and more pitched, but those aren't for products of comparable budget even as full releases. The established norm is around 8 weeks, has been for a while, so I don't see them deviating all that much. I could be wrong. Either way, I just want it to be finished this time.
I understand your reasoning but I also thing that we are at an impasse until a definite release date of PL is announced.

General sentiment outside of people awaiting the expansion is "It's mid." That's a metrically accurate assessment in my view. For me, especially with select mods, it's pretty damn good because it gives me some things no other game does. Objectively the game is burning hot in some areas an ice f*cking cold in others. Little is just "okay" or "good", so it suffers and the bad stuff sticks out that much more.
While I absolutely love the game it has this effect on my when it comes to the visuals. They are astonishing and breathtaking in certain areas, but other's clearly lack and I did have the odd WTF moment XD
 
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