I hesitate to call this "advice" because I don't have any kind of inside track - I don't know any better than you all - so call it "an idea from some random internet person" and take it with a grain of salt.
If the premise of the contest is that you're an artist in universe and your song is on the radio - then pretend you exist in universe and write from there. If something isn't explicitly referenced in universe then not only does CDPR probably not have the rights - it wouldn't make sense to reference it anyway. As a being in the universe you wouldn't have been exposed to it and no one else in universe would know what you're talking about either. Same with knowledge of events that a random musician in universe would or wouldn't have..
I'd (well, I DID, not I WOULD) personally take it a step further and suggest not "scoring" the game. I've heard a lot of entries on youtube that sound like someone in 2022 making music for a game set in 2077.. It's not "bad" music by any means, and it might even be what CDPR is looking for - but if you're going with the premise then you're not someone in 2022 making music for a game set in 2077, you're someone in 2077 making music for the radio/people of 2077. I basically treated the actual composing process as an RPG..
Was that a good idea? :
:
But it makes sense to me.. for whatever that's worth.
Regardless, I'm pretty sure the approach will safeguard me from any implied technical disqualifications.
on this kind of contest indeed , there's different appraoch ( layer )
- what the composer imagine
- what CRDP looking for
- What feel a music radio on 2077 lore .
but to know when its comes to sound design / music on video game , mostly go for "diegetic feature" .
to resume this , take a looks at the "cantina music" on first star wars film , we can see a band playing music with exotic instruments , thats its diegetic music , music follow the lore and its a part of the narration . now see the music on the Lords of ring , great music , that support the narration but itsn't diegetic music .
reminds me in the film Judge dread ( the one with sylverstone stalone ) when the first time he listen the music radio on the car xD , can't imagine this kind of music based on jingle on cyberpunk 2077 adverstasing
wich one we need to follow ..?
may be both but keep in mind the music is for the radio when driving . it'll be not suitable to make a "themed" music , those kind of music when on a game your on Menu . or going to themed combat music ..the other point to see
- if player listen the music , can he hear the others feeback audio in game ( imagine a geat trance track but player can't listen of the world game when driving , no feeback on speed gears , breaks , drift , ..)
- overflowing music , a track can be good but become "annoying" ( to loud , big large spectral frequence .. ) , when player is too focus on the music when doing activity it can be an issues ( that's the case on some few fps with big/great music , but player always turn off music )
in fact there's no rules on music composing
(even sometimes on the process , we may follow some code genre based on what kind of game , themed lore )