A question for whoever's in charge of traffic and vehicle combat coding/scripting.

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Weird thing I started seeing recently (probably new with 2.0 or 2.1) - traffic speeding up in junctions you approach to make sure they are on collision course with you, unless you slow down. Like they have a T-bone wish.

And I have noticed this a lot as well - if you drive past a car combat "event", they will follow you until you stop. Then stop themselves, get out of their cars, and fight eachother to the death. It mostly happens when I'm driving to the old Aldecaldo camp. Militech and Wraiths just randomly decide to follow me all the way to the camp just to show... that they're fighting? Ok? Good job, I guess. Proud of you.

Sooo... who on earth came up with this? And why? :D

Love the game otherwise. Thanks for reading, lamao.

EDIT: Made the post shorter, fixed typos.
 
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They're bringing you a new gun-car sand taking out the competition for you.
Tip them for the extra loot delivery too.
 
Some of these "random" traffic combat events straight up rams me as well if I am just trying to drive past. Prime example from earlier today when I was trying to exit Pacifica by driving through the long underwater tunnel leading to Heywood. A random traffic combat encounter appears just before entering said tunnel, I am sticking to my side, they are on the opposite side, going past. They could have just stayed there. Nope. They drive onto my side of the road to ram me head-on, just to show me "hey look at us, we are fighting lol. NPC vs. NPC. Isn't this great?" Nope.

I wish there was a mod to remove this and gang attacks. Such a useless addition. I feel like the devs are trying to troll their players.
 
I wish they gave the cars AI for diving to create player driving assist in high speed chase for PC the same way they have aim assist for console users.
 
Some of these "random" traffic combat events straight up rams me as well if I am just trying to drive past. Prime example from earlier today when I was trying to exit Pacifica by driving through the long underwater tunnel leading to Heywood. A random traffic combat encounter appears just before entering said tunnel, I am sticking to my side, they are on the opposite side, going past. They could have just stayed there. Nope. They drive onto my side of the road to ram me head-on, just to show me "hey look at us, we are fighting lol. NPC vs. NPC. Isn't this great?" Nope.
Yeah, depending which gender you're playing with, you can hear them referring to that as well. Seems the whole thing's based on V.

That said, all of them do seem to have a preset path they always take. If you keep that in mind, you can effectively stay out of their way.
 
Yeah, depending which gender you're playing with, you can hear them referring to that as well. Seems the whole thing's based on V.

That said, all of them do seem to have a preset path they always take. If you keep that in mind, you can effectively stay out of their way.

I can assure you that their path is not preset. They will ram me, or follow me until I stop - just to show that they are fighting eachother. It is beyond stupid. I have recorded silly videos of it if you'd like to see.
 
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I can assure you that their path is not preset. They will ram me, or follow me until I stop - just to show that they are fighting eachother. It is beyond stupid. I have recorded silly videos of it if you'd like to see.
Yeah, you're right. Encountered them a few times on the 666 freeway. Let them all eat lead. Ah, despite the somewhat questionable execution, I find it a nice addition to the lore. After all, people were complaining that the Militech units were pretty much useless.

Guess CDPR decided they were right and did something about it.
 
Yeah, you're right. Encountered them a few times on the 666 freeway. Let them all eat lead. Ah, despite the somewhat questionable execution, I find it a nice addition to the lore. After all, people were complaining that the Militech units were pretty much useless.

Guess CDPR decided they were right and did something about it.

Well, it was executed poorly. It's enough to see them fighting eachother, there is precisely 0 need for them to ram/follow the player until they stop, only then to get out of their vehicles to resume fighting. Like I said, it's pretty stupid.
 
Well, it was executed poorly. It's enough to see them fighting eachother, there is precisely 0 need for them to ram/follow the player until they stop, only then to get out of their vehicles to resume fighting. Like I said, it's pretty stupid.
Can always report it as a bug. The more people report it, the better.
 
Now that we're talking about it, the last time I encountered them on the 666 was the first time for me. When they appeared, they immediately started turning towards me from the opposite direction, but I evaded them as I was at high speed. When I looked back, they stopped. I then decided to turn back and watch them for a moment.

They were completely frozen and would only start moving when I started firing at them. I found it weird that they stopped moving, but then it hit me. The skirmishers must be orchestrated by the police system which so happen I use a mod for that disables it.

If that's correct, then that would explain why they're coming towards you. There're 2 skirmishers in the city I know of that follow a preset path that, once you know them, can be easily evaded. But the one on the 666 simply comes towards you.

Since the game is aiming for a head-on collision, you can evade them best by max accelerating and steer away from it.
 
Yes, obviously I tried this. But I was in the Little Mule at the time, and it is not terribly quick. :p It is quicker than it once was, but not to avoid questionably coded AI that is deadset on ramming me, because they actually adjust their intercept trajectory in order to hit me. I guess it would have been easier if I was driving the Caliburn, but that car is too perfect. Boring.

I also use an addon that disables the police system because I find the police in the game to be dumber than a wet brick and be of literally no use at all, but rather a massive hindrance in almost every way. I have literally gotten a wanted level for missing a jump across some rooftops and landed too hard next to a cop. Apparently landing hard and squirting blood on the law is an offense. Ugh. So rather than getting annoyed with them every two minutes, I turned them off. That mod is definitely a godsend.

If people can make mods for that, then surely it is possible to make a mod that turns off these dumb AI encounters as well?
 
Should be possible. But it depends under which category they fall; traffic, crowds or hustle. Problem is namely that that entire category has to be disabled to get rid of them. Seems impossible to disable solemnly one assignment within a category in this game.

Edit: Now that I think about it, when I was racing, I did encounter a Militech unit that was searching for raffen close to Rocky Ridge. At the time, both crowds and traffic spawning was disabled. Begs the question whether the skirmishers fall under hustlers?

You could always ask of the possibilities for such a mod on Discord.
 
Should be possible. But it depends under which category they fall; traffic, crowds or hustle. Problem is namely that that entire category has to be disabled to get rid of them. Seems impossible to disable solemnly one assignment within a category in this game.

Edit: Now that I think about it, when I was racing, I did encounter a Militech unit that was searching for raffen close to Rocky Ridge. At the time, both crowds and traffic spawning was disabled. Begs the question whether the skirmishers fall under hustlers?

You could always ask of the possibilities for such a mod on Discord.

I'd genuinely LOVE for all of those encounters to go away. So I do not see a problem.

I don't really know of any Cyberpunk discords though.
 
I'd genuinely LOVE for all of those encounters to go away. So I do not see a problem.

I don't really know of any Cyberpunk discords though.
Links to Discord are prohibited, but you can ask around on Nexus. Can also place a mod request on Nexus too though, the place looks rather deserted.
 
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