Always Online DRM
Always online drm, thought it deserved its own thread, as it's a contentious subject and deserves discussing on its own merits outside of piracy threads.
Pros:
Aver points out money talks, vast sales on Diablo 3, Simcity and Asscreed.
Volsung points out that Windows is itself a form of DRM, though not always online.
Cons:
Guy N'wah adds that older games are rendered unplayable once the costly servers are abandoned.
Lucos adds the unreliability of internet service providers.
Blothulfur and others add why bother with any DRM when a superior service like GOG (and CDPR) exists.
Feel free to add Pro's and con's as you wish, or to make a more complicated argument, i'm easy guv.
Always online drm, thought it deserved its own thread, as it's a contentious subject and deserves discussing on its own merits outside of piracy threads.
Pros:
- Cloud game saves, personally I can't see the point but they exist.
- Automatic updates, so the latest gamebreaking patch can be downloaded straight away.
- Prevents piracy, until somebody invents a way around it.
- Can't think of any others, but i'm biased in favour of being treated with respect and not dictated to.
Aver points out money talks, vast sales on Diablo 3, Simcity and Asscreed.
Volsung points out that Windows is itself a form of DRM, though not always online.
Cons:
- Servers, temperamental to say the least, and thus you have to arrange your free time around the publishers schedule. Allright for those with a surplus of time on their hands, stupid for everybody else.
- Privacy, i'm playing a game and that's that, you've got your money from me now fuck off and mind your own business.
- Security, we've seen repeatedly that no game company is secure, when our personal and financial information is at stake can we trust them to suddenly get secure. No we can't.
- Renumeration, what renumeration packages are available where we can claim for lost hours of free time on the software we've purchased, the trauma resulting from private information misuse and theft and the stress of dealing with a needlessly complicated online system as opposed to the simplicity of a manual installation. Not enough.
- Accountability, there is none.
Guy N'wah adds that older games are rendered unplayable once the costly servers are abandoned.
Lucos adds the unreliability of internet service providers.
Blothulfur and others add why bother with any DRM when a superior service like GOG (and CDPR) exists.
Feel free to add Pro's and con's as you wish, or to make a more complicated argument, i'm easy guv.