Any plans to fix Ekhidna decoction to work properly?

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Any plans to fix Ekhidna decoction to work properly?

The description is clear and says: "Performing actions that consume Stamina regenerates Vitality".

So the patch 1.07 "fixed" Ekhidna decoction combined with Whirl by totally getting rid of healing from it, and while I agree that before 1.07 the combination was clearly overpowered by healing more than a half of vitality by just starting special attack, despite the fact it doesn't work with Whirl anymore it's still broken.

I did some tests and in general it regenerates 10% vitality instantly. Actions which works fine are pretty much only casting normal mode signs. It makes perfect sense, consuming all stamina instantly to cast a sign restores 10% vitality.

For the rest of actions that consume stamina or a certain amount of stamina instantly it doesn't restore vitality or restore it wrong and not fair.
- casting alternate mode Yrden (stamina cost: 50) and Axii (stamina cost: 10-50) doesn't regenerate vitality at all
- casting alternate Aard (stamina cost: 60) regenerates 10% vitality like normal mode sign
- jumping (stamina cost: 10) regenerates 10% vitality too like casting a sign which is ridiculous
- alternate Quen at level 3/3 doesn't regenerate vitality additionally to the sign ability itself when absorbing damage which consumes some stamina

Actions that consume stamina continuously are a complete mess. Basically just starting the action regenerates vitality instantly for some of them. It shouldn't do that.
- special attack Whirl now doesn't regenerates vitality, but before it worked like Rend (apart from the amount of HP restored)
- special attack Rend regenerates 10% vitality instantly by just starting the attack, no matter of the amount of stamina consumed
- alternate Igni - Firestream doesn't regenerate vitality at all
- alternate Quen level 1/3 and 2/3 doesn't regenerate vitality too
- sprinting also doesn't regenerate vitality when consuming stamina

So here's some suggestions for a fix:
1. For actions that consume stamina instantly make the amount of vitality restored appropriate to the amount of stamina consumed, but still noticeable enough for actions like jumping.
2. For actions that consume stamina continuously make the vitality regenerate continuously too by a fixed amount of HP (based on the current max vitality) per second (but not per stamina consumed because some higher levels of the skills reduce the cost of stamina) for duration of that action.
 
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