I thought Witcher 3 would've worked better without the big world where you didn't really have much to do outside quests. Things there you could only look at felt out of proportion in relation to what all you could do there. So much empty traveling, so little interactivity or interest. It was nice to see people taking shelter from rain (that was in Witcher 1 already) and all that, but what of it? What could you make out of it? Nothing. Same goes for scheduled NPC's now. Who's going to notice or pay attention when there's nothing to do with that?
If CP2077 is a game of the same line of design, if it is so heavily focused on storytelling, I think it'd work better if it was composed similiarly to Deus Ex. With smaller and more intricate hubs instead of a freely traveled open world that has very little to offer. But also with freedom to access those hubs at will.
The advertised "living open world" shouldn't be just a visual distraction, that's a waste of time for everyone even if it looked nice on the outset.
I feel EXACTLY the same way. Trying to sit on two chairs usually results in you falling on your butt.
I beg to differ. In TW3 exploration leads to copy-pasted hidden caches, monster dens, Witcher gear sets, generic little subquests that “reward” you with gear several levels worse than the one you already have and that’s it. To me that’s the definition of shallow.GTA is just a drive and shoot game. It's open world means nothing, because it doesn't reward even basic exploration. Unlike WItcher 3, for example. Giant race track.
Watch the 2018 Gamescom gameplay video. It’s on when V is inside her apartment and also at the end when her and Jackie are driving away from the Maelstrom’s hideout.Can you please link me to the 2018 version? I don't think I've heard it
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