So let's say here is an empty board
_ _ _ _ _ _ _
_ _ _ _ _ _ _
Here is a board with 1 gold, 1 bronze in melee, and the CURRENT CARD IN QUESTION in ranged
G B _ _ _ _ _
X _ _ _ _ _ _
Let's say we give Poor Fucking Infrantry the following card text:
"Gain Power + 2 and Immunity to Artifacts while in Formation"
_ _ X G X _ _
Basically this means that if you play Two Poor Fucking Infrantry on either side of ANY UNIT gold card, then the entire formation listed on the card gains + 2 power and immunity to artifacts.
Now I'm not particularly attached to the Immunity to artifiacts effect. But what I am advocating here is the idea that a player is able to gain an advantage in battle by placing their units into a specific formation on the board. Why? Because in a game about armies, it doesn't make sense to open up your round by playing artifacts. So if you choose to play artifacts, yes your opponent loses the oppurtonity to interact with your units, but at the same time YOU are losing the race to establish advantages via formations.
The side effect of a change like this is that artifacts don't have to be neutered anymore since relying on them too heavily will already put you at a tactical disadvantage due to the existence of formations. Also, the so called rubbish bronze units in the game could benefit substiantially from this conditional method of making them more effective as I believe in general bronze cards should be the benefactors of formation abilities.
_ _ _ _ _ _ _
_ _ _ _ _ _ _
Here is a board with 1 gold, 1 bronze in melee, and the CURRENT CARD IN QUESTION in ranged
G B _ _ _ _ _
X _ _ _ _ _ _
Let's say we give Poor Fucking Infrantry the following card text:
"Gain Power + 2 and Immunity to Artifacts while in Formation"
_ _ X G X _ _
Basically this means that if you play Two Poor Fucking Infrantry on either side of ANY UNIT gold card, then the entire formation listed on the card gains + 2 power and immunity to artifacts.
Now I'm not particularly attached to the Immunity to artifiacts effect. But what I am advocating here is the idea that a player is able to gain an advantage in battle by placing their units into a specific formation on the board. Why? Because in a game about armies, it doesn't make sense to open up your round by playing artifacts. So if you choose to play artifacts, yes your opponent loses the oppurtonity to interact with your units, but at the same time YOU are losing the race to establish advantages via formations.
The side effect of a change like this is that artifacts don't have to be neutered anymore since relying on them too heavily will already put you at a tactical disadvantage due to the existence of formations. Also, the so called rubbish bronze units in the game could benefit substiantially from this conditional method of making them more effective as I believe in general bronze cards should be the benefactors of formation abilities.
Last edited: