I love the high-level concept at a theoretical level, but the implementation is crazy. It seems like all of the changes in 2.0 just push you into maybe 3-4 builds and nothing else. And, some things are now just absolute requirements instead of options.
- Technical Ability handles all Armour and Cyberware. Since Cyberware also massively effects what bonuses and abilities you have (double jump, invis, etc), you basically have to take 15-20 points in Technical.
- Linked Perks force you into what are basically classes now instead of the previous freedom to build your own character.
- Double jump vs charge jump now has nothing to do with preference because each has different affinity bonuses and stat modifiers. This is just one example, but every piece of cyberware is only good if you are stat'd out to a specific play-style.
- As above; Want to pick the type of Gorilla Arms you want, well hold on, the damage of each type scales with different stats and gives different bonuses. Now you're doing +-10% damage, and have bonuses to explosives for some unknown reason.
- Non-lethal? Nope, none of the quickhacks tell you if they're lethal or not anymore, and non-lethal optics mod doesn't exist. Also, Pax mods are impossible to craft if you don't randomly find the common crafting spec before level ? 5-10 ?
- Fun aside: They also added a microtransaction sniper rifle for $9.98 (price for the middleman Twitch for 2 subs)
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