I'm also more in favor of buffs than nerfs. I would rather have 3 strong decks per faction, along with good meme decks, than what we have now. Seeing the same decks over and over again are easy wins (because you know exactly what they're gonna do) but they are also boring.
I think we as a community sometimes are too quick to call something broken because we just haven't figured out how to deal with it yet.
SK MM original release was indeed broken, some of the nerfs imo, were too much because I always felt that the main problem was Greatsword, which finally got addressed 7.2.
- I mostly agree with what you are saying but SK is still pillaging and r@#$*g (60% win rate) others so...yeh, nothing changed really, they just don't win BiG and it took the devs almost 2 months to actually and effectively address the GS issue.
Obviously both are needed (many redesigns as well). They shouldn't just buff every card to bring them up to the new norms (7 points for 4 provisions, 8 points for 5 provisions, etc.) because power creep is continual, and this would eventually make the game so unbalanced that it would just fall apart. I understand the need to make expansions appealing, but they shouldn't jeopardize the provision system to do so. There have to be limits. I think 4-provision cards should only play for an immediate 4-5 points or 5-6 points if conditions are met. I also think cards at the other end which produce far too many points need to be completely redesigned (mainly Scenarios); there probably should not be any card worth more than 12 or 13 provisions, and even those should only play for their provision costs (e.g. The Great Oak).
Okay okay... let's be reasonable here.
For example, MOs have the 4p - 7power Conqueror, in order to use that you need to build with the *Devotion* concept in mind, it's not all nice and dandy.
Devotion decks miss really powerful neutral cards like *Oneiromancy* and *Korathi*.
As for the logic "prov should equall points" I bet that if they do that for all of the cards everyone would get bored of the game since it's going to be only a game of points from that point on.
Don't get me wrong, i'm not saying that scenarios or cards should play for a ton of points, I'm merely saying that we should be mindful of what we wish for.
I understand what you're saying but let's not go on and talk about nerfing things when there are certain parameters one needs to meet to get to use such cards.
I aswell would want factions boosted rather than nerfed but...the devs need to have a solid plan and a timetable for it's completion before they start moving towards actions...else, you get things like the SK Greatswords and the Ethereal (RiP).