Hi CDPR,
There are a few bugs with how HDR works or scales in the game and I think it could use some refinement.
1. In the HDR Settings menu
-I have an OLEDtv, should the game be in HGIG mode? Some general instructions for tv settings, and how the game should look on consumer displays would be helpful.
-the images are not affected by the Tone-Mapping Midpoint setting; so to see how the black level in game is affected you have to unpause and exit the menu; images that represent the hdr affect of a game setting should work proportionally on the images in the setting presented to the user. We shouldn't unpause, go in game, look around, pause, then pause the game, adjust the setting, and repeat until optimized; not the best user experience.
2. The Min Tone Map Luminance (MinTML) of the game is non-zero; if the Tone Mapping Midpoint controls the black floor (as it currently works) then it doesn't default to true black (in game) and the scaling of the setting doesn't work proportionally to fix it. So there's no way to correctly adjust the game for OLED display's True black capabilities. Is there a way to implement System level HGIG and the game map the MinTML according to that?
Furthermore, before posting here in the forum I tried looking on Youtube, reddit, AVSForum, etc and found a number of Youtubers reporting similar experiences but I'm unsure if you have reviewed their feedback. I've shared them below:
I hope this feedback finds you and that you're able to update the HDR implementation for the game and how the menu and images scale for all displays including OLED.
-V
There are a few bugs with how HDR works or scales in the game and I think it could use some refinement.
1. In the HDR Settings menu
-I have an OLEDtv, should the game be in HGIG mode? Some general instructions for tv settings, and how the game should look on consumer displays would be helpful.
-the images are not affected by the Tone-Mapping Midpoint setting; so to see how the black level in game is affected you have to unpause and exit the menu; images that represent the hdr affect of a game setting should work proportionally on the images in the setting presented to the user. We shouldn't unpause, go in game, look around, pause, then pause the game, adjust the setting, and repeat until optimized; not the best user experience.
2. The Min Tone Map Luminance (MinTML) of the game is non-zero; if the Tone Mapping Midpoint controls the black floor (as it currently works) then it doesn't default to true black (in game) and the scaling of the setting doesn't work proportionally to fix it. So there's no way to correctly adjust the game for OLED display's True black capabilities. Is there a way to implement System level HGIG and the game map the MinTML according to that?
Furthermore, before posting here in the forum I tried looking on Youtube, reddit, AVSForum, etc and found a number of Youtubers reporting similar experiences but I'm unsure if you have reviewed their feedback. I've shared them below:
- Vincent Teoh of HDTVTest
- Marcus from GamingTech
- Ariel from PlasmaTV for Gaming
I hope this feedback finds you and that you're able to update the HDR implementation for the game and how the menu and images scale for all displays including OLED.
-V
Last edited: