the amount of crafting materials to bring iconic weapons up to snuff is absurd once you take a weapon that you've had since nearly the start of the game, despite the fact that the items are unique the very nature of the loot system and progression (as well as the cost of upgrading through crafting) in cyberpunk goes directly against any sort of permanence when it comes to gear. in a world where everything is disposable even iconic weapons end up joining the scrap heap sooner or later.