10 minutes? I'd say it's closer to 20 for a game that plays through to the end without forfeits.Ah yep you're right..and I realised it's 3 days not 2..so taking the 10 min per match assumption that puts it at about 5 hours a day which makes a lot more sense xD
10 minutes? I'd say it's closer to 20 for a game that plays through to the end without forfeits.
Though forfeits would bring the average down, you also have to factor in time for matchmaking, and time spent in the UI (shop, deck builder etc.)
Not to mention the fact that the "correction" has been applied in the direction that's opposite of true. It was kind of an interesting effort to explain the data that's clearly wack.
That's not what I was talking about.10 minutes is being generous yes, but i'd hardly say it's 'the opposite of true'. If you start taking 20 minutes per match, you're looking at 9 hours per player per day? might be more realistic but it makes even less sense.
That's not what I was talking about.
I meant the correction of the guy who said there are two players per game. He decided that meant that number of games had to be divided by two, but it actually needs to be multiplied by that. See, my original quick average was based on the condition that none of the games those pros played were against each other, which is too simplistic, yes, but it helps arrive at the "minimum". His "correction", however, assumes ALL of the games those 2860 pros played were against each other, but if true, that does not decrease the original number at all.
Imagine 4 people sitting in a room playing gwent. A total of 20 games is played.
First, lets say they don't play each other at all (my original "average"). If so, they will average about 5 each to arrive at 20 games, right?
Now, imagine the room is locked and they ONLY play each other. We have the same twenty games, but now it's 2 pairs of players playing twenty games. Each pair will play an average of 10, but that means each player in the pair will ALSO play an average of 10 games, so instead of 4 people averaging 5 games each, we now have 4 people averaging 10 games each.
Therefore, instead of 82 games he proposed there, the actual number would be 164x2=328.
Though in reality, the number will of course be somewhere in between. My guess is closer to about 250ish, which is still very crazy.
Conclusion: the numbers are not from the three days, but most likely for the entire season up to that date.
That's not what I was talking about.
I meant the correction of the guy who said there are two players per game. He decided that meant that number of games had to be divided by two, but it actually needs to be multiplied by that. See, my original quick average was based on the condition that none of the games those pros played were against each other, which is too simplistic, yes, but it helps arrive at the "minimum". His "correction", however, assumes ALL of the games those 2860 pros played were against each other, but if true, that does not decrease the original number at all.
Imagine 4 people sitting in a room playing gwent. A total of 20 games is played.
First, lets say they don't play each other at all (my original "average"). If so, they will average about 5 each to arrive at 20 games, right?
Now, imagine the room is locked and they ONLY play each other. We have the same twenty games, but now it's 2 pairs of players playing twenty games. Each pair will play an average of 10, but that means each player in the pair will ALSO play an average of 10 games, so instead of 4 people averaging 5 games each, we now have 4 people averaging 10 games each.
Therefore, instead of 82 games he proposed there, the actual number would be 164x2=328.
this might actually be the answerThough in reality, the number will of course be somewhere in between. My guess is closer to about 250ish, which is still very crazy.
Conclusion: the numbers are not from the three days, but most likely for the entire season up to that date.
I think NG is low because, really, it's not all that great. Despite the initial excitement and the insane points. Full spy package only realizes its potential in devotion. And NG devotion has zero tutorship (outside the finicky Roderick which makes NG as consistent as old MO with nothing but Naglfar). Very inconsistent.
Moreover, first week there was no Heaver. Now, the devotion flavor has passed (because it's crap outside SK). So ppl who are still holding on to the 5 minutes of fame of the spy ball are apparently losing in the most competitive circles.
You can see NG deck compositions during the latest invitational tournament. Many ppl were opting for some midrange NG mish mash of spies, soldiers, poison and tactics all in one. Because zero tutorship devotion decks just can't compete when the likes of NR got Amphibious and Oneiromancy and basically the whole deck as their hand.
Last, I'm very confident saying that the SK results are too low and greatly affected by Skent (SK mirror Gwent). This is one of the most broken decks ever. And the fact that SK does what it does messes up the statistics and the meta.
It's less that NG is bad right now and more people aren't adapting well.
Devotion sucks, even for Spies. You give up too much to run it.
Spy Ball is Tier 1 according to TLG with 4.5 stars second only to SK with 5 stars. They usually know what they're talking about. It's a hyper strong deck But I still think it's influenced by 1) the first weak in the ladder when everyone was playing devotion 2) being the only deck to potentially be able to play on more or less even terms with SK.
The results in this survey are puzzling, still.
Spy Ball doesn't need to run Devotion and in fact, running devotion means less consistency.
THE Spy Ball is a devotion deck.
Spy ball can be many different variants. Devotion is trash, you give up too much consistency and removal to run it.
Yeah? So the top ladder players and the world tournament winners got all wrong then...
I'm pretty sure they still know more about the game than we do xDNew expansion mate.
I'm pretty sure they still know more about the game than we do xD
I recently saw Trynet reaching 146 points in 3rd round with Assymilate! I do not think ANY faction can produce so much value!
Second Wind should work like Blessing(9p).